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<blockquote data-quote="Keeper of Secrets" data-source="post: 2230398" data-attributes="member: 13836"><p>Lots of the advice here is really good. The best advice I can give - and this comes from experience - is that I actively engage the players/characters in the plots. I ask them to create pretty good backgrounds (after a few sessions of play as they can naturally fall into a background) and begin to involve their life stories into the campaign. Do they come from meager families? Are they nobles? I think you can do a pretty good job with allowing the players/characters to drive some of the plot.</p><p></p><p>Intrigue and mysteries are great but make sure that you do not make things overly complex or create intrigues for the sake of it. If someone is trying to unseat the king what steps might they actually go through with or have in place? How might the characters stumble across this and react to it? How can they get involved and legitimately say 'we accidentally stumbled across it?'</p><p></p><p>Creating a long lasting, living and breathing campaign is no easy task, in my opinion. It takes some work and dedication and a group of players who are willing to participate a little more than just 'what dungeon do you have for us this week?'</p></blockquote><p></p>
[QUOTE="Keeper of Secrets, post: 2230398, member: 13836"] Lots of the advice here is really good. The best advice I can give - and this comes from experience - is that I actively engage the players/characters in the plots. I ask them to create pretty good backgrounds (after a few sessions of play as they can naturally fall into a background) and begin to involve their life stories into the campaign. Do they come from meager families? Are they nobles? I think you can do a pretty good job with allowing the players/characters to drive some of the plot. Intrigue and mysteries are great but make sure that you do not make things overly complex or create intrigues for the sake of it. If someone is trying to unseat the king what steps might they actually go through with or have in place? How might the characters stumble across this and react to it? How can they get involved and legitimately say 'we accidentally stumbled across it?' Creating a long lasting, living and breathing campaign is no easy task, in my opinion. It takes some work and dedication and a group of players who are willing to participate a little more than just 'what dungeon do you have for us this week?' [/QUOTE]
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