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<blockquote data-quote="Dragonblade" data-source="post: 2230722" data-attributes="member: 2804"><p>Of course you need overarching story arcs and continuity. And even meta-plots. But avoid meta-plots the define the very parameters of a setting. You can have a blast playing in worlds like Midnight or Dark Sun. But in a setting like Midnight, can the players ever achieve any lasting success? Can they ever liberate the world from the dark lord without completely changing the setting? No.</p><p></p><p>If your group likes to play in a world where they can never achieve any lasting success and where every single adventure features the same theme of hiding out from the dark lords minions in perpetuity, then more power to you. As a player I would find that tiresome. And as a DM I would feel that my creativity is shackled by the parameters of the meta-plot.</p><p></p><p>Per the standard D&D rules, I cannot see this campaign lasting a long time unless the DM completely houserules level advancement among other things. My advice is designed to allow a DM to be able to run a long term campaign using standard D&D rules and it stands.</p><p></p><p>For epic level rules, my advice also stands. If you don't like the epic level rules, thats fine. But you must be prepared to consider how you will handle character advancement in your game. Again, if you house rule everything, then all bets are off. My advice is for standard D&D rules. If you run a game with standard 3.5 level advancement, your game will break down if you aren't prepared for epic level DMing and the players reach those levels.</p><p></p><p>I think random plot hooks keep things interesting and fresh. However, let me clarify, when I say random, I don't mean completely random. When I say random, what I meant was that I throw in plot hooks that are not directly related to the main quest. Sometimes completely unrelated. All of the plot hooks I throw in are completely considered and not rolled off a chart or anything. They are a way of giving the party an "out" if they want to explore an alternate path, or do something different for a while.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 2230722, member: 2804"] Of course you need overarching story arcs and continuity. And even meta-plots. But avoid meta-plots the define the very parameters of a setting. You can have a blast playing in worlds like Midnight or Dark Sun. But in a setting like Midnight, can the players ever achieve any lasting success? Can they ever liberate the world from the dark lord without completely changing the setting? No. If your group likes to play in a world where they can never achieve any lasting success and where every single adventure features the same theme of hiding out from the dark lords minions in perpetuity, then more power to you. As a player I would find that tiresome. And as a DM I would feel that my creativity is shackled by the parameters of the meta-plot. Per the standard D&D rules, I cannot see this campaign lasting a long time unless the DM completely houserules level advancement among other things. My advice is designed to allow a DM to be able to run a long term campaign using standard D&D rules and it stands. For epic level rules, my advice also stands. If you don't like the epic level rules, thats fine. But you must be prepared to consider how you will handle character advancement in your game. Again, if you house rule everything, then all bets are off. My advice is for standard D&D rules. If you run a game with standard 3.5 level advancement, your game will break down if you aren't prepared for epic level DMing and the players reach those levels. I think random plot hooks keep things interesting and fresh. However, let me clarify, when I say random, I don't mean completely random. When I say random, what I meant was that I throw in plot hooks that are not directly related to the main quest. Sometimes completely unrelated. All of the plot hooks I throw in are completely considered and not rolled off a chart or anything. They are a way of giving the party an "out" if they want to explore an alternate path, or do something different for a while. [/QUOTE]
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