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<blockquote data-quote="Harmon" data-source="post: 2230971" data-attributes="member: 24357"><p>First things first- avoid the TPK. If your Players expect that their characters arn't gonna make it and start making up follow up characters ("this one is gonna die soon and I have this other idea-") discourage this line of thinking. You want your Players to know that they have a chance of making it through if they just play it smart. If they expect to be slaughtered because the EL was over them then you won't have Players that want to make it, you will have players that are thinking about their next character.</p><p></p><p>Insist on backgrounds and details. Can't play the character without two pages of background that I get to okay.</p><p></p><p>Make up NPCs that you can go to- the armor/black/weapon smith that lives in a nearby village that can make most anything, but might need the characters help to increase items above +2.</p><p></p><p>Ask your Players to help you make a campaign that is gonna make it to epic from 1st lvl. If they understand that then they will or rather should be more then willing to help you.</p><p></p><p>Give cool personalized weapons, gear, and armor that increase in strength and power every once in a while- "but I just identifed that amulet it was only a +1 now its a +2? Why did it do that?" "Its growing in power. The more powerful you get the more powerful it gets."</p><p></p><p>Last thing I can think of is- every few weekends- trade to a different system, play something else to avoid burn out.</p></blockquote><p></p>
[QUOTE="Harmon, post: 2230971, member: 24357"] First things first- avoid the TPK. If your Players expect that their characters arn't gonna make it and start making up follow up characters ("this one is gonna die soon and I have this other idea-") discourage this line of thinking. You want your Players to know that they have a chance of making it through if they just play it smart. If they expect to be slaughtered because the EL was over them then you won't have Players that want to make it, you will have players that are thinking about their next character. Insist on backgrounds and details. Can't play the character without two pages of background that I get to okay. Make up NPCs that you can go to- the armor/black/weapon smith that lives in a nearby village that can make most anything, but might need the characters help to increase items above +2. Ask your Players to help you make a campaign that is gonna make it to epic from 1st lvl. If they understand that then they will or rather should be more then willing to help you. Give cool personalized weapons, gear, and armor that increase in strength and power every once in a while- "but I just identifed that amulet it was only a +1 now its a +2? Why did it do that?" "Its growing in power. The more powerful you get the more powerful it gets." Last thing I can think of is- every few weekends- trade to a different system, play something else to avoid burn out. [/QUOTE]
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