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<blockquote data-quote="S'mon" data-source="post: 2232195" data-attributes="member: 463"><p>Ah, yes - I understand what you mean now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I agree that playing in any published world with a metaplot that has to be stuck to regardless, is unlikely to be fun for long-term play. A few settings like Star Wars have such enormous scope that you can have PCs having a big impact - saving planets etc - and still stick to established continuity, but settings like World of Darkness or Forgotten Realms definitely suffer from metaplotitis. </p><p>Certainly Midnight games that can't get beyond "Experience the state of being in a world where All Hope Is Lost" don't seem to last long. Luckily when I played Midnight it was under a good GM who worked hard to create a satisfying campaign. I see Midnight as the ideal setting for an epic darker-than-Tolkien high fantasy campaign like the Thomas Covenant series. Covenant actually is a great example of how to do this - in the first trilogy Foul is defeated; but Donaldson doesn't want to end his series/campaign so, rather than negating the result of the first trilogy skip forward a few thousand years to when the Land is again threatened - this approach would work perfectly with Midnight and similar settings with a campaign-defining BBEG. Maybe the PCs from the original campaign, now legendary heroes, are summoned down through time to face the renewed threat.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2232195, member: 463"] Ah, yes - I understand what you mean now. :) I agree that playing in any published world with a metaplot that has to be stuck to regardless, is unlikely to be fun for long-term play. A few settings like Star Wars have such enormous scope that you can have PCs having a big impact - saving planets etc - and still stick to established continuity, but settings like World of Darkness or Forgotten Realms definitely suffer from metaplotitis. Certainly Midnight games that can't get beyond "Experience the state of being in a world where All Hope Is Lost" don't seem to last long. Luckily when I played Midnight it was under a good GM who worked hard to create a satisfying campaign. I see Midnight as the ideal setting for an epic darker-than-Tolkien high fantasy campaign like the Thomas Covenant series. Covenant actually is a great example of how to do this - in the first trilogy Foul is defeated; but Donaldson doesn't want to end his series/campaign so, rather than negating the result of the first trilogy skip forward a few thousand years to when the Land is again threatened - this approach would work perfectly with Midnight and similar settings with a campaign-defining BBEG. Maybe the PCs from the original campaign, now legendary heroes, are summoned down through time to face the renewed threat. [/QUOTE]
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