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<blockquote data-quote="TheAuldGrump" data-source="post: 2232259" data-attributes="member: 6957"><p>Did I say that they can never achieve any lasting success? No, I did not. For a Midnight campaign I would aim at a multigenerational victory, with each generation building on the successes and failures of the ones before. For that matter FFG has stated several times that the Dark Lord is not invincible, he won this time, but has lost previously.</p><p></p><p></p><p></p><p>Wha? I am sorry, but that makes no sense to me whatsoever.</p><p></p><p></p><p></p><p>Simple, I tell them 'there will be no epic level characters in this game.' See I am prepared - I tell them 'no'. (Or more accurately <strong>NO!</strong> I really hate the epic rules. Fortunately so do my players.) Characters top off at level 20, so no house rules are needed. Because I <em>do</em> use an overarching campaign plot this is not an issue - they will reach the climax of the campaign before hitting level 21. (Most likely before hitting level 18, but I build in some flex.) I use a format similar to the one Strazinsky used in B5, every few adventures there is a BAM! episode, where the major plot(s) gets addressed. In the minor adventures I may or may not lay pipe for the major plotline(s).</p><p></p><p></p><p></p><p>Which is what I think I said. However I have seen too many DMs mess up their campaigns with 'random plotlines' that were a tad too random. (A DM who had a tendency to get stoned before the game. There is a reason that I don't play in his games anymore.) Side plots? Oh yes. Random side plots? No. However it sounds like Random was simply a poor choice of words. Assuming that you mean 'side plots' then I have no complaints.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2232259, member: 6957"] Did I say that they can never achieve any lasting success? No, I did not. For a Midnight campaign I would aim at a multigenerational victory, with each generation building on the successes and failures of the ones before. For that matter FFG has stated several times that the Dark Lord is not invincible, he won this time, but has lost previously. Wha? I am sorry, but that makes no sense to me whatsoever. Simple, I tell them 'there will be no epic level characters in this game.' See I am prepared - I tell them 'no'. (Or more accurately [b]NO![/b] I really hate the epic rules. Fortunately so do my players.) Characters top off at level 20, so no house rules are needed. Because I [i]do[/i] use an overarching campaign plot this is not an issue - they will reach the climax of the campaign before hitting level 21. (Most likely before hitting level 18, but I build in some flex.) I use a format similar to the one Strazinsky used in B5, every few adventures there is a BAM! episode, where the major plot(s) gets addressed. In the minor adventures I may or may not lay pipe for the major plotline(s). Which is what I think I said. However I have seen too many DMs mess up their campaigns with 'random plotlines' that were a tad too random. (A DM who had a tendency to get stoned before the game. There is a reason that I don't play in his games anymore.) Side plots? Oh yes. Random side plots? No. However it sounds like Random was simply a poor choice of words. Assuming that you mean 'side plots' then I have no complaints. The Auld Grump [/QUOTE]
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