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General Tabletop Discussion
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Tips on running Megadungeons in 4e
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<blockquote data-quote="LostSoul" data-source="post: 6072771" data-attributes="member: 386"><p>I have done this, though not with anything close to a megadungeon. I set up a 5-level dungeon with about 20 rooms in each level. I tried to make the distribution roughly correspond to the random distribution of room contents in the AD&D DMG. At any rate, there are five rooms with monster encounters, EL = dungeon level; 10 treasures rolled randomly on the treasure parcel table (1d10) of the dungeon's level are scattered throughout. (Some monsters have treasure, some don't, and I like having one big "vault" room where there's a bunch of treasure and no monster/trap.)</p><p></p><p>The levels went from 1st to 5th. After the PCs cleared out the first level, they decided to head down to the fifth. Most PCs were around 2nd level at the time. The exploration down there was pretty intense. The loot and XP were nice, though.</p><p></p><p>I also used wandering monsters, but didn't design the dungeon well enough to make good use of them. I wasn't sure how they were getting in or out, and I didn't use the rolls for the monsters placed in the dungeon wandering around. The other dungeon that I made up with this method was better in that respect, but I'm still getting the hang of it.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6072771, member: 386"] I have done this, though not with anything close to a megadungeon. I set up a 5-level dungeon with about 20 rooms in each level. I tried to make the distribution roughly correspond to the random distribution of room contents in the AD&D DMG. At any rate, there are five rooms with monster encounters, EL = dungeon level; 10 treasures rolled randomly on the treasure parcel table (1d10) of the dungeon's level are scattered throughout. (Some monsters have treasure, some don't, and I like having one big "vault" room where there's a bunch of treasure and no monster/trap.) The levels went from 1st to 5th. After the PCs cleared out the first level, they decided to head down to the fifth. Most PCs were around 2nd level at the time. The exploration down there was pretty intense. The loot and XP were nice, though. I also used wandering monsters, but didn't design the dungeon well enough to make good use of them. I wasn't sure how they were getting in or out, and I didn't use the rolls for the monsters placed in the dungeon wandering around. The other dungeon that I made up with this method was better in that respect, but I'm still getting the hang of it. [/QUOTE]
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