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Tips on running the assault on Torfeld Palace?
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<blockquote data-quote="RangerWickett" data-source="post: 7023249" data-attributes="member: 63"><p>My view of this is that there are other defenders in the castle, and NPCs tend not to be as *fast* as PCs in combat. So no, no one rushes the party. All the various NPC groups are busy with their own part of the palace, and won't go hunting for the party for at least a minute or two.</p><p></p><p>Imagine, you're an old wizard, and you roll up on a palace's entrance foyer with your minions, waiting for the signal. There's a bit of tinny dwarven opera on a phonograph, and that goes for a minute, and then you hear a faint clap. That's the signal. Cannons fire, blasting holes in the wall, and you point for your wights to go in. And it's just a glorious slaughter. Tons of people dying, nobody can touch you. You hear shots from a few doors down and figure your teammates are being equally successful. There are more explosions outside, spooky moans of undead, and all and all it's a good time. </p><p></p><p>You take a moment to admire the decorations in the palace while your minions rip some guards to shreds, and you glance up at the dragon skeleton hanging as a trophy. You perform a little ritual to awaken it and give it the power to consume souls, then gesture to your undead wight students to lead the way into another chamber. Before you leave you tell the dragon, "Go find the king and take your revenge on the nation that slew you."</p><p></p><p>So really, if the PCs stay in the throne room, it's more like:</p><p></p><p>Round 1 (which is whenever the party initiates hostilities, or once Aodhan orders them to kill Romana): Romana and the ghost council attack.</p><p></p><p>Round 3: 2 wraith assassination hordes enter the throne room.</p><p></p><p>Round 5: Bugge finishes clearing the first defenders in the foyer. He starts his ritual to animate Venkio. </p><p></p><p>Round 15-ish: Venkio animates and heads for the throne room. Bugge and his group head through the west wing. (I assume the party takes some time to discuss things, get a sense of the forces arrayed against them, and heal a bit after the initial rush. If the party heads to the foyer right after the throne room battle, they might spot Bugge and his wights leaving, but the dragon drops down in front of them and attacks.)</p><p></p><p>Round 20+: The bleak gate killers pin point the party's location and wait for them to be distracted before they strike.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7023249, member: 63"] My view of this is that there are other defenders in the castle, and NPCs tend not to be as *fast* as PCs in combat. So no, no one rushes the party. All the various NPC groups are busy with their own part of the palace, and won't go hunting for the party for at least a minute or two. Imagine, you're an old wizard, and you roll up on a palace's entrance foyer with your minions, waiting for the signal. There's a bit of tinny dwarven opera on a phonograph, and that goes for a minute, and then you hear a faint clap. That's the signal. Cannons fire, blasting holes in the wall, and you point for your wights to go in. And it's just a glorious slaughter. Tons of people dying, nobody can touch you. You hear shots from a few doors down and figure your teammates are being equally successful. There are more explosions outside, spooky moans of undead, and all and all it's a good time. You take a moment to admire the decorations in the palace while your minions rip some guards to shreds, and you glance up at the dragon skeleton hanging as a trophy. You perform a little ritual to awaken it and give it the power to consume souls, then gesture to your undead wight students to lead the way into another chamber. Before you leave you tell the dragon, "Go find the king and take your revenge on the nation that slew you." So really, if the PCs stay in the throne room, it's more like: Round 1 (which is whenever the party initiates hostilities, or once Aodhan orders them to kill Romana): Romana and the ghost council attack. Round 3: 2 wraith assassination hordes enter the throne room. Round 5: Bugge finishes clearing the first defenders in the foyer. He starts his ritual to animate Venkio. Round 15-ish: Venkio animates and heads for the throne room. Bugge and his group head through the west wing. (I assume the party takes some time to discuss things, get a sense of the forces arrayed against them, and heal a bit after the initial rush. If the party heads to the foyer right after the throne room battle, they might spot Bugge and his wights leaving, but the dragon drops down in front of them and attacks.) Round 20+: The bleak gate killers pin point the party's location and wait for them to be distracted before they strike. [/QUOTE]
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