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Community
General Tabletop Discussion
*TTRPGs General
Tips on Streamlining for a Very Large Party?
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<blockquote data-quote="Stalker0" data-source="post: 2949987" data-attributes="member: 5889"><p>I few things we used to do with big groups.</p><p></p><p>1) If 2 players have some in character discussion, tell them to walk away from the table and have it. It cuts down on chatter at the table, and it helps immersion (other players don't know what they shouldn't know).</p><p></p><p>2) Push the players to keep the game moving. The more players you have, the lazier they are as far as keeping the game moving imo. Since there are so many, someone also assumes someone else will keep things moving. Constantly ask them, what are you doing now, how are you proceeding, you all have X, are you going after Y or Z, etc.</p><p></p><p>3) Elect a party leader. The party leader ultimately decides going left or right in a dungeon, things like that. It can helps speed up small decisions immensely.</p><p></p><p>4) Give players roles. You have a lot of manpower at your table, use it. Have one player keep track of initiative. Have another use a calculator and add up damage. Have another do maps. Things keeps them involved, and lets you focus on other things.</p><p></p><p>5) Split the party up. One advantage of a large party is you can split them up into 2 groups and have 2 functional parties. This is a quality or quantity argument, the players will be on screen less...but have more personal time with the DM. Some like it, some don't, give it a try.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 2949987, member: 5889"] I few things we used to do with big groups. 1) If 2 players have some in character discussion, tell them to walk away from the table and have it. It cuts down on chatter at the table, and it helps immersion (other players don't know what they shouldn't know). 2) Push the players to keep the game moving. The more players you have, the lazier they are as far as keeping the game moving imo. Since there are so many, someone also assumes someone else will keep things moving. Constantly ask them, what are you doing now, how are you proceeding, you all have X, are you going after Y or Z, etc. 3) Elect a party leader. The party leader ultimately decides going left or right in a dungeon, things like that. It can helps speed up small decisions immensely. 4) Give players roles. You have a lot of manpower at your table, use it. Have one player keep track of initiative. Have another use a calculator and add up damage. Have another do maps. Things keeps them involved, and lets you focus on other things. 5) Split the party up. One advantage of a large party is you can split them up into 2 groups and have 2 functional parties. This is a quality or quantity argument, the players will be on screen less...but have more personal time with the DM. Some like it, some don't, give it a try. [/QUOTE]
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