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Tips on Streamlining for a Very Large Party?
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<blockquote data-quote="Lord Ipplepop" data-source="post: 2953150" data-attributes="member: 39914"><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'">My normal group is in the 8-12 range, so we have developed a series of table rules that help to keep things moving:</span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'">1) When you are called on, the DM will give you a silent 3-5 count. Then he starts counting aloud from 5 backwards. If you have not begun your action before he gets to 0, you stand there looking lost for the next round. That includes combat, spell casting, healking, magin item use, etc.</span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'">2) Your character <em>must</em> be updated before the game.</span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'">3) The game starts at (ofr us) 4:00. Thou shalt not be late. (game starts, with NO rain delays) .The first lateness is a warning, the second time you stop gaining experience points for anything that happens while you are gone. (We argues about the third one being you lose all experience for that session.)</span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'">4) Players will NOT leave the table for any reason except for the standard bathroom breaks. If you do, you lose the experience points for that period that you are gone.</span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'">5) NO out of game discussions will be had. You have time for that the other 150 hours of the week. Character discussions will be taken away from the table, and the DMwill be informed of the outcome.</span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'">6) ANy discussions with the DM will be made in written form. (We use 5x7 cards) .Write down your question or secret message, and pass it to the DM as to allow the game to continue on.</span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Comic Sans MS'">I hope some of these work for you.</span></span></p></blockquote><p></p>
[QUOTE="Lord Ipplepop, post: 2953150, member: 39914"] [COLOR=DeepSkyBlue][FONT=Comic Sans MS]My normal group is in the 8-12 range, so we have developed a series of table rules that help to keep things moving: 1) When you are called on, the DM will give you a silent 3-5 count. Then he starts counting aloud from 5 backwards. If you have not begun your action before he gets to 0, you stand there looking lost for the next round. That includes combat, spell casting, healking, magin item use, etc. 2) Your character [I]must[/I] be updated before the game. 3) The game starts at (ofr us) 4:00. Thou shalt not be late. (game starts, with NO rain delays) .The first lateness is a warning, the second time you stop gaining experience points for anything that happens while you are gone. (We argues about the third one being you lose all experience for that session.) 4) Players will NOT leave the table for any reason except for the standard bathroom breaks. If you do, you lose the experience points for that period that you are gone. 5) NO out of game discussions will be had. You have time for that the other 150 hours of the week. Character discussions will be taken away from the table, and the DMwill be informed of the outcome. 6) ANy discussions with the DM will be made in written form. (We use 5x7 cards) .Write down your question or secret message, and pass it to the DM as to allow the game to continue on. I hope some of these work for you.[/FONT][/COLOR] [/QUOTE]
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