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Tips on weeding out lousy players from your group
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<blockquote data-quote="sniffles" data-source="post: 2481808" data-attributes="member: 30035"><p>We've never had any truly bad players in our group, but we do have a couple who are best described as frustrating or annoying. Trouble is, they *are* people we all like socially. We even enjoy gaming with them under the right circumstances. But we fortunately found a way to exclude them from one campaign without having to tell them flat out what a pain they can be. </p><p> </p><p>One player gets bored with his characters after a while. He's just not cut out for long-term play. Luckily he'd already expressed a desire to limit his gaming commitment. Since he'd already said he didn't want to play every Friday, we scheduled the game on alternate Fridays to another game he's already involved in. He ended up starting his own campaign on Fridays, so he is gaming every week, but at least this way he doesn't feel left out of our new game.</p><p> </p><p>The other problem player is just not a roleplayer. He plays a character sheet, not a character. He takes the bus everywhere and refuses to accept rides from anyone. He expressed a complaint about getting to the GM's house by game start time. So when we started the new campaign we assumed that he wouldn't want to come because it would be a hardship for him to get there. </p><p> </p><p>Use peoples' complaints against them. If they say they don't like a particular type of game, for example, tell them you're starting a game of that type and knew they wouldn't want to be involved. They may whine about it later, but they said it. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 2481808, member: 30035"] We've never had any truly bad players in our group, but we do have a couple who are best described as frustrating or annoying. Trouble is, they *are* people we all like socially. We even enjoy gaming with them under the right circumstances. But we fortunately found a way to exclude them from one campaign without having to tell them flat out what a pain they can be. One player gets bored with his characters after a while. He's just not cut out for long-term play. Luckily he'd already expressed a desire to limit his gaming commitment. Since he'd already said he didn't want to play every Friday, we scheduled the game on alternate Fridays to another game he's already involved in. He ended up starting his own campaign on Fridays, so he is gaming every week, but at least this way he doesn't feel left out of our new game. The other problem player is just not a roleplayer. He plays a character sheet, not a character. He takes the bus everywhere and refuses to accept rides from anyone. He expressed a complaint about getting to the GM's house by game start time. So when we started the new campaign we assumed that he wouldn't want to come because it would be a hardship for him to get there. Use peoples' complaints against them. If they say they don't like a particular type of game, for example, tell them you're starting a game of that type and knew they wouldn't want to be involved. They may whine about it later, but they said it. :] [/QUOTE]
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