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TIPS Sought for Sustainable Sci-Fi (not Star Wars) Gaming
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<blockquote data-quote="threshel" data-source="post: 4950212" data-attributes="member: 5164"><p>Yes! Drake's series is very good. He wrote a similar book for Tor that would make a great SF game adventure: <a href="http://en.wikipedia.org/wiki/The_Forlorn_Hope" target="_blank">The Forlorn Hope</a></p><p></p><p>Azgulor, I always found the mercenary company to be a good framework for sci-fi. It can be run with a titular head, but tends to be more democratic in the long term, much like the colonial pirates did back in the golden age of piracy. That should give the players the equal status they need to feel satisfied with a long term game. Also, mercs are easier to put in varied situations - they don't have a government backing them up/reigning them in and their "employer" will change from job-to-job. Don't neglect the chance for "between jobs" adventures as well. It will be easier to break the rut you mentioned about repetitive missions.</p><p></p><p>Good Luck and let us know how it goes!</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>J</p></blockquote><p></p>
[QUOTE="threshel, post: 4950212, member: 5164"] Yes! Drake's series is very good. He wrote a similar book for Tor that would make a great SF game adventure: [URL="http://en.wikipedia.org/wiki/The_Forlorn_Hope"]The Forlorn Hope[/URL] Azgulor, I always found the mercenary company to be a good framework for sci-fi. It can be run with a titular head, but tends to be more democratic in the long term, much like the colonial pirates did back in the golden age of piracy. That should give the players the equal status they need to feel satisfied with a long term game. Also, mercs are easier to put in varied situations - they don't have a government backing them up/reigning them in and their "employer" will change from job-to-job. Don't neglect the chance for "between jobs" adventures as well. It will be easier to break the rut you mentioned about repetitive missions. Good Luck and let us know how it goes! :) J [/QUOTE]
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