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TIPS Sought for Sustainable Sci-Fi (not Star Wars) Gaming
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<blockquote data-quote="ArghMark" data-source="post: 4952668" data-attributes="member: 83266"><p>Don't knock 'space merchants' either.</p><p></p><p>In space there are few rules as to what weaponry can and can't be owned, and many of the traders need protection. There was a terrific story hour here about a traveller game, though I can't remember what it was called, so don't worry about that.</p><p></p><p>Space merchants have a good reason to travel to new places; to find lucrative trading routes. Between these trading routes are empty places where things can happen.</p><p></p><p>A warship is beaming its SOS call, but all of its members are dead. Deal with space recovery in a dangerous area. </p><p></p><p>Have the ship infested with all sorts of problems, such as space faring aliens.</p><p></p><p>Have another scavenger ship pop along and want the find for themselves. Space Combat is possible!</p><p></p><p>Hell, have the entire ship as a wreckers trap. </p><p></p><p>On land things can go interestingly as well.</p><p></p><p>Your semi-legal fence gets imprisoned. The only other one who wants to pay you is a crime boss who isn't interested in tolls. </p><p></p><p>The dock you land at has been attacked by rebel forces, and you need fuel to jump into the next system. (Possibly more a problem in the Traveler system.) </p><p></p><p>Money comes in, debts get paid off; things are going excellently. A new Space Tyrant enters the system and demands all ships are landlocked. Try working on-planet for a while so your debts don't grow too much!</p><p></p><p>Finding and making contacts who know about mercantile affairs. Finding and getting out of trouble because you need more money than the 'safe' trades can give you. </p><p></p><p>All of these can lead to fun <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />.</p></blockquote><p></p>
[QUOTE="ArghMark, post: 4952668, member: 83266"] Don't knock 'space merchants' either. In space there are few rules as to what weaponry can and can't be owned, and many of the traders need protection. There was a terrific story hour here about a traveller game, though I can't remember what it was called, so don't worry about that. Space merchants have a good reason to travel to new places; to find lucrative trading routes. Between these trading routes are empty places where things can happen. A warship is beaming its SOS call, but all of its members are dead. Deal with space recovery in a dangerous area. Have the ship infested with all sorts of problems, such as space faring aliens. Have another scavenger ship pop along and want the find for themselves. Space Combat is possible! Hell, have the entire ship as a wreckers trap. On land things can go interestingly as well. Your semi-legal fence gets imprisoned. The only other one who wants to pay you is a crime boss who isn't interested in tolls. The dock you land at has been attacked by rebel forces, and you need fuel to jump into the next system. (Possibly more a problem in the Traveler system.) Money comes in, debts get paid off; things are going excellently. A new Space Tyrant enters the system and demands all ships are landlocked. Try working on-planet for a while so your debts don't grow too much! Finding and making contacts who know about mercantile affairs. Finding and getting out of trouble because you need more money than the 'safe' trades can give you. All of these can lead to fun :D. [/QUOTE]
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