Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
TIPS Sought for Sustainable Sci-Fi (not Star Wars) Gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Votan" data-source="post: 5005169" data-attributes="member: 18680"><p>Well, the last part is always going to be a problem with any setting in which there are limits on player behavior. If the first level characters decide to loot a Great Wyrm red dragon;s horde (also a rich source of treasure) one has to decide if the party being roasted makes the campaign less fun. </p><p></p><p>I'm not saying that pirates can't exist; if we use the age of sail as an anology then they most certainly did. Hijacking ships did happen -- the key was to assume that the ship owners know that the ship that the players are on is worth 10's of millions of credits. So getting to be on a crew might require references. Or, if the owner is willing to hire a bunch of unknowns then maybe he is up to soemthing sleazy . . .</p><p></p><p>Seeling the ship becomes an adventure (as cheating ship theives is fair game) and any reasonable legal system would make seizing a ship by force harshly penalized (age of sail analogies are death sentances) so it may be hard to sell it discreetely as people will become suspicious if standard verifications are not carried out (and if ship info has been tampered with . . .)</p><p></p><p>Hiding out in remote systems will work but these systems can't offer much for the ship (my castle and a thousand serfs for your metal dream device) and dodging civilized vessels and the odd patrol boat can be quite fun. </p><p></p><p>This is even more cool if some elements of a ship are hard to disguise (say the drive signature). The result of hijacking a ship is a "space pirate" campaign where the players flee the navy and need to make a living on the fringes (or in uncivilized systems) where they now have to guard the ship from other scum. Instead of a 10 million credit payday the ship theft is a tense (and dangerous) adventure followed by a "flee the authorities" and "hide out in the outlands" camapign. It's good sci fi tradition -- even Han Solo had a death mark.</p></blockquote><p></p>
[QUOTE="Votan, post: 5005169, member: 18680"] Well, the last part is always going to be a problem with any setting in which there are limits on player behavior. If the first level characters decide to loot a Great Wyrm red dragon;s horde (also a rich source of treasure) one has to decide if the party being roasted makes the campaign less fun. I'm not saying that pirates can't exist; if we use the age of sail as an anology then they most certainly did. Hijacking ships did happen -- the key was to assume that the ship owners know that the ship that the players are on is worth 10's of millions of credits. So getting to be on a crew might require references. Or, if the owner is willing to hire a bunch of unknowns then maybe he is up to soemthing sleazy . . . Seeling the ship becomes an adventure (as cheating ship theives is fair game) and any reasonable legal system would make seizing a ship by force harshly penalized (age of sail analogies are death sentances) so it may be hard to sell it discreetely as people will become suspicious if standard verifications are not carried out (and if ship info has been tampered with . . .) Hiding out in remote systems will work but these systems can't offer much for the ship (my castle and a thousand serfs for your metal dream device) and dodging civilized vessels and the odd patrol boat can be quite fun. This is even more cool if some elements of a ship are hard to disguise (say the drive signature). The result of hijacking a ship is a "space pirate" campaign where the players flee the navy and need to make a living on the fringes (or in uncivilized systems) where they now have to guard the ship from other scum. Instead of a 10 million credit payday the ship theft is a tense (and dangerous) adventure followed by a "flee the authorities" and "hide out in the outlands" camapign. It's good sci fi tradition -- even Han Solo had a death mark. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
TIPS Sought for Sustainable Sci-Fi (not Star Wars) Gaming
Top