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Tips & tactics for playing a druid?
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<blockquote data-quote="MonkeyDragon" data-source="post: 1940112" data-attributes="member: 23929"><p>(My first post! I'm so proud...)</p><p></p><p>I've been playing a druid in the longest campaign I've ever been in. (We pick up from Christmas break next week.) Currently we're at level 10. Of course a lot of the choices you make depend on the style and strenghs of the character, these are the things that have worked well for me.</p><p></p><p>I have an army. Between my companion, my cohort (an intelligent mouse that was once a wizard's familiar and now has ranks in sorceror and rogue) and whatever I summon, things can get pretty confusing. But few enimies like packs of dire wolves tripping them up.</p><p></p><p>I am Auxilary. I am the party's auxilary offensive spellcaster, where I can stand back near the wizard and rain down fire and ice and lightning from the heavens. I'm also the auxilary healer. A simple wand of cure light and a few spell slots devoted to cure spells can really help keep the party together in a pinch.</p><p></p><p>Because my attacks, AC and HP aren't that good, I try to stay out of melee. The other reason I keep to the back is to protect the wizard. If enemies were to break through the line of fighter types in the front, having one more blade between her and danger can be useful. Even if I move towards the front of the battle, I leave my companion to guard her.</p><p></p><p>That being said, watch out for your companion! Against higher CRs, they can be easy targets. After watching my first couger get her head crushed at level four, when I rejoined the group at level 7 I invested a good chunk of money into the best barding I could afford. My dm ruled that the ability to wear the barding without freaking out counted as one of her bonus tricks.</p><p></p><p>Consider picking up a wilding clasp. From the older Masters of the Wilderness, this item attaches to you, and to one magic item, like an amulet, and keeps it from melding to you when you wildshape. A good way to keep that bonus from your periapt of wisdom.</p><p></p><p>I really like what someone said about scribe scroll. That 12th level feat is a long way off, but an excellent case has been made.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 1940112, member: 23929"] (My first post! I'm so proud...) I've been playing a druid in the longest campaign I've ever been in. (We pick up from Christmas break next week.) Currently we're at level 10. Of course a lot of the choices you make depend on the style and strenghs of the character, these are the things that have worked well for me. I have an army. Between my companion, my cohort (an intelligent mouse that was once a wizard's familiar and now has ranks in sorceror and rogue) and whatever I summon, things can get pretty confusing. But few enimies like packs of dire wolves tripping them up. I am Auxilary. I am the party's auxilary offensive spellcaster, where I can stand back near the wizard and rain down fire and ice and lightning from the heavens. I'm also the auxilary healer. A simple wand of cure light and a few spell slots devoted to cure spells can really help keep the party together in a pinch. Because my attacks, AC and HP aren't that good, I try to stay out of melee. The other reason I keep to the back is to protect the wizard. If enemies were to break through the line of fighter types in the front, having one more blade between her and danger can be useful. Even if I move towards the front of the battle, I leave my companion to guard her. That being said, watch out for your companion! Against higher CRs, they can be easy targets. After watching my first couger get her head crushed at level four, when I rejoined the group at level 7 I invested a good chunk of money into the best barding I could afford. My dm ruled that the ability to wear the barding without freaking out counted as one of her bonus tricks. Consider picking up a wilding clasp. From the older Masters of the Wilderness, this item attaches to you, and to one magic item, like an amulet, and keeps it from melding to you when you wildshape. A good way to keep that bonus from your periapt of wisdom. I really like what someone said about scribe scroll. That 12th level feat is a long way off, but an excellent case has been made. [/QUOTE]
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