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Tips & tactics for playing a druid?
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<blockquote data-quote="Testament" data-source="post: 1941137" data-attributes="member: 21833"><p>Natural Spell is a must have. Take it ASAP.</p><p></p><p>Bear and Great Cat forms are awesome for combat, improved grab on both, and massive strength for bears, or pounce for the cats can add to combat ability to no end.</p><p></p><p>Choice of animal companion is important. When you reach the mid levels, a Tiger is a great choice though. Watch what happens to one when you hit it with Animal Growth, you've got four improved grabbing greatswords going!</p><p></p><p>The Complete Divine features loads of brutal spells for druids, Spikes, Quill Blast and Murderous Mist are all horrifyingly powerful. Heck, the first two there are just downright broken. And Miasma is so borken it can't even be spelled right.</p><p></p><p>For spellcasting, while Druids are good blasters (Flame Strike anyone?), battlefield control is your forte. Soften Earth and Stone, Gust of Wind, Entangle, Briar Web, Spike Growth/Stones, Murderous Mist, Wall of Thorns, all of these can turn the battleground into a nightmare for attackers. If your party emphasises defensive tactics, with your help they can become nearly invulnerable.</p><p></p><p>Utility spells are also a strong point, Stone Shape is great for dungeon bashing, Warp Wood can make sniper's lives hell, and also has myriad other uses (I'm still discovering them!). At higher levels, you get some real gamebreakers, things like Transmute Metal to Wood (watch the look on the DM's face when you first drop that!), repel metal and stone...</p></blockquote><p></p>
[QUOTE="Testament, post: 1941137, member: 21833"] Natural Spell is a must have. Take it ASAP. Bear and Great Cat forms are awesome for combat, improved grab on both, and massive strength for bears, or pounce for the cats can add to combat ability to no end. Choice of animal companion is important. When you reach the mid levels, a Tiger is a great choice though. Watch what happens to one when you hit it with Animal Growth, you've got four improved grabbing greatswords going! The Complete Divine features loads of brutal spells for druids, Spikes, Quill Blast and Murderous Mist are all horrifyingly powerful. Heck, the first two there are just downright broken. And Miasma is so borken it can't even be spelled right. For spellcasting, while Druids are good blasters (Flame Strike anyone?), battlefield control is your forte. Soften Earth and Stone, Gust of Wind, Entangle, Briar Web, Spike Growth/Stones, Murderous Mist, Wall of Thorns, all of these can turn the battleground into a nightmare for attackers. If your party emphasises defensive tactics, with your help they can become nearly invulnerable. Utility spells are also a strong point, Stone Shape is great for dungeon bashing, Warp Wood can make sniper's lives hell, and also has myriad other uses (I'm still discovering them!). At higher levels, you get some real gamebreakers, things like Transmute Metal to Wood (watch the look on the DM's face when you first drop that!), repel metal and stone... [/QUOTE]
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