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Tips to create and play an effective druid?
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<blockquote data-quote="Stumblewyk" data-source="post: 5247167" data-attributes="member: 67606"><p>I'm playing a 7th-level human Guardian Druid multiclassed into Shaman (for RP reasons). My druid is INSANELY flexible, and that's what makes him so invaluable to the party. If there are enemy casters, I lock them down in Beast form (and with my summoned wolf), if there are enemy minions, or swarms of non-minions, I'm wiping them out with area at-wills, and hindering their movement if they weren't minions. If something gets up on top of him, I knock them back with Chill Wind, and resume the casting. There is literally no situation I can't handle with him.</p><p></p><p>I will agree with the above sentiment that it takes some finesse to play a druid, but also as said above, this holds true for any controller. You have to know when to drop out of melee and beast form (or when it's prudent to enter it in the first place). You have to come up with creative uses for your at-wills. I've played striker in Beast form, I've played controller in caster form, heck, I've "tanked" with my druid in caster form by using Grasping Tide to lock down a big baddie when everyone but me and Sorcerer were unconscious.</p><p></p><p>When you're careful with the Druid, your flexibility makes you absolutely invaluable.</p></blockquote><p></p>
[QUOTE="Stumblewyk, post: 5247167, member: 67606"] I'm playing a 7th-level human Guardian Druid multiclassed into Shaman (for RP reasons). My druid is INSANELY flexible, and that's what makes him so invaluable to the party. If there are enemy casters, I lock them down in Beast form (and with my summoned wolf), if there are enemy minions, or swarms of non-minions, I'm wiping them out with area at-wills, and hindering their movement if they weren't minions. If something gets up on top of him, I knock them back with Chill Wind, and resume the casting. There is literally no situation I can't handle with him. I will agree with the above sentiment that it takes some finesse to play a druid, but also as said above, this holds true for any controller. You have to know when to drop out of melee and beast form (or when it's prudent to enter it in the first place). You have to come up with creative uses for your at-wills. I've played striker in Beast form, I've played controller in caster form, heck, I've "tanked" with my druid in caster form by using Grasping Tide to lock down a big baddie when everyone but me and Sorcerer were unconscious. When you're careful with the Druid, your flexibility makes you absolutely invaluable. [/QUOTE]
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