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Tips to create and play an effective druid?
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<blockquote data-quote="LuckyAdrastus" data-source="post: 5247421" data-attributes="member: 82859"><p>I played a level 8 druid in a one-off and it worked very well. Standard elven predator druid, no fancy tricks. Savage Rend, Grasping Tide, and Swarm of Locusts gave me lots of options with at-wills (slides, prone, and combat advantage, two AOE's). I also got a lot out of the encounter powers (shifts, dazes, pushes, AC de-buffs). With Agile Form feat, and Pouncing Beast Hide Armor, I could shift 1 or 2 squares every time I used wild-shape, on top of a speed of 8. So lots and lots of maneuverability.</p><p></p><p>We had one fight outside that split into two mini-fights about 10 squares apart. Every round I was able to contribute to both fights -- throw a ranged attack at one fight, minor action into beast form (shift 2), and move 8 to set up flanking for an ally in the other fight.</p><p></p><p>I'd strongly recommend toughness as your 1st feat, so you can more easily take a hit or two while near enemies. But remember, you defenses don't change any between beast and human form, so don't fear being in human form near enemies. With the feats/armor I mentioned, changing form always shifts you one or two squares, so I did it basically every turn I could.</p><p></p><p>Here is my build (at level 9). Nothing fancy, just CharOpped with advice from the Druid Handbook at the Wizard's Forum:</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Irena Moresta Se, level 9</p><p>Elf, Druid</p><p>Build: Predator Druid</p><p>Primal Aspect: Primal Predator</p><p>Background: Elf - Wild Elf (Acrobatics class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 12, Con 12, Dex 20, Int 10, Wis 20, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 12, Con 12, Dex 16, Int 10, Wis 16, Cha 8.</p><p></p><p></p><p>AC: 24 Fort: 17 Reflex: 22 Will: 22</p><p>HP: 69 Surges: 8 Surge Value: 17</p><p></p><p>TRAINED SKILLS</p><p>Nature +16, Perception +16, Athletics +9, Acrobatics +13</p><p></p><p>FEATS</p><p>Druid: Ritual Caster</p><p>Level 1: Toughness</p><p>Level 2: Implement Expertise (Staff)</p><p>Level 4: Improved Initiative</p><p>Level 6: Superior Implement Training (Accurate staff)</p><p>Level 8: Agile Form</p><p></p><p>POWERS</p><p>Druid at-will 1: Savage Rend</p><p>Druid at-will 1: Grasping Tide (Druid)</p><p>Druid at-will 1: Swarming Locusts</p><p>Druid encounter 1: Thorn Spray</p><p>Druid daily 1: Summon Giant Toad</p><p>Druid utility 2: Warding Wind</p><p>Druid encounter 3: Predator's Flurry</p><p>Druid daily 5: Vine Serpents</p><p>Druid utility 6: Black Harbinger</p><p>Druid encounter 7: Blood-Spray Bite</p><p>Druid daily 9: Summon Great Eagle</p><p></p><p>ITEMS</p><p>Ritual Book, Pouncing Beast Hide Armor +2, Accurate staff of Ruin +2, Badge of the Berserker +2</p></blockquote><p></p>
[QUOTE="LuckyAdrastus, post: 5247421, member: 82859"] I played a level 8 druid in a one-off and it worked very well. Standard elven predator druid, no fancy tricks. Savage Rend, Grasping Tide, and Swarm of Locusts gave me lots of options with at-wills (slides, prone, and combat advantage, two AOE's). I also got a lot out of the encounter powers (shifts, dazes, pushes, AC de-buffs). With Agile Form feat, and Pouncing Beast Hide Armor, I could shift 1 or 2 squares every time I used wild-shape, on top of a speed of 8. So lots and lots of maneuverability. We had one fight outside that split into two mini-fights about 10 squares apart. Every round I was able to contribute to both fights -- throw a ranged attack at one fight, minor action into beast form (shift 2), and move 8 to set up flanking for an ally in the other fight. I'd strongly recommend toughness as your 1st feat, so you can more easily take a hit or two while near enemies. But remember, you defenses don't change any between beast and human form, so don't fear being in human form near enemies. With the feats/armor I mentioned, changing form always shifts you one or two squares, so I did it basically every turn I could. Here is my build (at level 9). Nothing fancy, just CharOpped with advice from the Druid Handbook at the Wizard's Forum: ====== Created Using Wizards of the Coast D&D Character Builder ====== Irena Moresta Se, level 9 Elf, Druid Build: Predator Druid Primal Aspect: Primal Predator Background: Elf - Wild Elf (Acrobatics class skill) FINAL ABILITY SCORES Str 12, Con 12, Dex 20, Int 10, Wis 20, Cha 8. STARTING ABILITY SCORES Str 12, Con 12, Dex 16, Int 10, Wis 16, Cha 8. AC: 24 Fort: 17 Reflex: 22 Will: 22 HP: 69 Surges: 8 Surge Value: 17 TRAINED SKILLS Nature +16, Perception +16, Athletics +9, Acrobatics +13 FEATS Druid: Ritual Caster Level 1: Toughness Level 2: Implement Expertise (Staff) Level 4: Improved Initiative Level 6: Superior Implement Training (Accurate staff) Level 8: Agile Form POWERS Druid at-will 1: Savage Rend Druid at-will 1: Grasping Tide (Druid) Druid at-will 1: Swarming Locusts Druid encounter 1: Thorn Spray Druid daily 1: Summon Giant Toad Druid utility 2: Warding Wind Druid encounter 3: Predator's Flurry Druid daily 5: Vine Serpents Druid utility 6: Black Harbinger Druid encounter 7: Blood-Spray Bite Druid daily 9: Summon Great Eagle ITEMS Ritual Book, Pouncing Beast Hide Armor +2, Accurate staff of Ruin +2, Badge of the Berserker +2 [/QUOTE]
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