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General Tabletop Discussion
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Tips to create and play an effective druid?
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<blockquote data-quote="Bungo_Underhill" data-source="post: 5247522" data-attributes="member: 67913"><p>Druids are pretty good at forced movement or movement denial effects and can have great mobilty themselves (especially if your an elven predator).</p><p> </p><p>Whilst they're not as good as dishing out conditions as some other controllers they excel at getting where thet need to be, or putting the enemy there.</p><p> </p><p>With a horned helmet and some clawed gloves the druid can charge into and out of flanking positions and deal impressive single target damage.</p><p> </p><p>Dropping summoned beasts with instinctive attacks onto the battlefeild also distracts monsters attentions, restricts their movement options and sets up more flanking opportunities for the party.</p><p> </p><p>With a minor (or free) action shift the druid can also get out of dodge more easily than many other controllers.</p><p> </p><p>A druid also has better options against enemy artillery and controllers than other controllers. Getting into a fire fight isn't really a great tactic against these monsters, but provoking a melee basic attack from a frail guy with a staff isn't to scary for most archers, a bear on the otherhand...</p></blockquote><p></p>
[QUOTE="Bungo_Underhill, post: 5247522, member: 67913"] Druids are pretty good at forced movement or movement denial effects and can have great mobilty themselves (especially if your an elven predator). Whilst they're not as good as dishing out conditions as some other controllers they excel at getting where thet need to be, or putting the enemy there. With a horned helmet and some clawed gloves the druid can charge into and out of flanking positions and deal impressive single target damage. Dropping summoned beasts with instinctive attacks onto the battlefeild also distracts monsters attentions, restricts their movement options and sets up more flanking opportunities for the party. With a minor (or free) action shift the druid can also get out of dodge more easily than many other controllers. A druid also has better options against enemy artillery and controllers than other controllers. Getting into a fire fight isn't really a great tactic against these monsters, but provoking a melee basic attack from a frail guy with a staff isn't to scary for most archers, a bear on the otherhand... [/QUOTE]
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Tips to create and play an effective druid?
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