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General Tabletop Discussion
*Pathfinder & Starfinder
Tips to create and play an effective druid?
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<blockquote data-quote="KarinsDad" data-source="post: 5248075" data-attributes="member: 2011"><p>I can only comment on the Swarm Druid in our group.</p><p></p><p>She's been in the group from levels 14 through 18.</p><p></p><p>She's extremely versatile, but she doesn't do a lot of damage. She does some with a Horned Helm and Clawed Gloves, but not a lot.</p><p></p><p>She multi-classed Ranger and took Horizon Walker as her Paragon Path, so she has darkvision and the highest healing surge value in the party.</p><p></p><p>Without even taking Improved Initiative or Danger Sense, she has the highest init in the party. Being elven, she has the highest speed and Elven Accuracy has worked out well since she only has two area effect powers between At Wills and Encounters, so many single target powers. Instead of multi-foe control, she has focused more on helping the party than harming the enemies. For example, combat advantage from Swarming Locust, stunning a single foe with Thunder Crash, making an ally invisible with Camouflage Cloak, teleporting with Fey Strider, and getting out of trouble with Feywild Sojourn.</p><p></p><p>She has an insanely high Perception, so with that and her high init, she often is in the front of the group where she can detect danger early, drop her single Encounter area effect on some foes, and then act like a skirmisher for the rest of the encounter.</p><p></p><p>Her high healing surge value has made up somewhat for her average defenses. The Cleric has Cloak of Courage, so although the Druid sometimes gets in trouble, she starts out each encounter with a lot of temporary hit points and she gets healed like a Defender. And she has a few mini-striker-like combos like charging, or dropping Fire Hawk on an Artillery or Controller.</p><p></p><p>All in all, a definitely playable PC. I don't know if she would have been less capable at heroic levels since she didn't play that PC then.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5248075, member: 2011"] I can only comment on the Swarm Druid in our group. She's been in the group from levels 14 through 18. She's extremely versatile, but she doesn't do a lot of damage. She does some with a Horned Helm and Clawed Gloves, but not a lot. She multi-classed Ranger and took Horizon Walker as her Paragon Path, so she has darkvision and the highest healing surge value in the party. Without even taking Improved Initiative or Danger Sense, she has the highest init in the party. Being elven, she has the highest speed and Elven Accuracy has worked out well since she only has two area effect powers between At Wills and Encounters, so many single target powers. Instead of multi-foe control, she has focused more on helping the party than harming the enemies. For example, combat advantage from Swarming Locust, stunning a single foe with Thunder Crash, making an ally invisible with Camouflage Cloak, teleporting with Fey Strider, and getting out of trouble with Feywild Sojourn. She has an insanely high Perception, so with that and her high init, she often is in the front of the group where she can detect danger early, drop her single Encounter area effect on some foes, and then act like a skirmisher for the rest of the encounter. Her high healing surge value has made up somewhat for her average defenses. The Cleric has Cloak of Courage, so although the Druid sometimes gets in trouble, she starts out each encounter with a lot of temporary hit points and she gets healed like a Defender. And she has a few mini-striker-like combos like charging, or dropping Fire Hawk on an Artillery or Controller. All in all, a definitely playable PC. I don't know if she would have been less capable at heroic levels since she didn't play that PC then. [/QUOTE]
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Tips to create and play an effective druid?
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