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Tips to create and play an effective druid?
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<blockquote data-quote="fba827" data-source="post: 5249311" data-attributes="member: 807"><p>As a couple others have said, druids are more about versatility. They can act as secondary/backup in a couple roles (leader, striker, controller) depending on your build choices but they do not necessarily excel in any of those areas above other classes unless you really try and focus.</p><p></p><p>In my group, over various campaigns and one-shots, i've seen</p><p> -- a guardian druid who was trying to take just as many beast form abilities. In the end, really, his control, striker, and leader abilities were all fairly forgetable.</p><p> -- a predator druid who was as focused on beast form powers as he could be. when he hit, it was for decent damage and often had a rider effect (like daze or prone at later heroic levels). I am biased because this is a druid i was playing, but i feel satisfied with the build (the group would sometimes not have the striker or controller PCs due to player unavailability, so this druid PC was often able to at least dabble in those roles to keep them minimally covered in a pinch)</p><p> -- a hybrid swarm druid-cleric. i haven't seen it in action enough to make an informed decision/opinion on this yet, though so far i've seen more of his 'cleric' side than i have of his druid side.</p><p></p><p>But it has a lot to do with party size and composition. Druids make good "secondary" characters if you already have the roles covered by other party members and just want a little extra backup. And the wildshape capability just had a lot of potential in terms of roleplay and noncombat situations.</p></blockquote><p></p>
[QUOTE="fba827, post: 5249311, member: 807"] As a couple others have said, druids are more about versatility. They can act as secondary/backup in a couple roles (leader, striker, controller) depending on your build choices but they do not necessarily excel in any of those areas above other classes unless you really try and focus. In my group, over various campaigns and one-shots, i've seen -- a guardian druid who was trying to take just as many beast form abilities. In the end, really, his control, striker, and leader abilities were all fairly forgetable. -- a predator druid who was as focused on beast form powers as he could be. when he hit, it was for decent damage and often had a rider effect (like daze or prone at later heroic levels). I am biased because this is a druid i was playing, but i feel satisfied with the build (the group would sometimes not have the striker or controller PCs due to player unavailability, so this druid PC was often able to at least dabble in those roles to keep them minimally covered in a pinch) -- a hybrid swarm druid-cleric. i haven't seen it in action enough to make an informed decision/opinion on this yet, though so far i've seen more of his 'cleric' side than i have of his druid side. But it has a lot to do with party size and composition. Druids make good "secondary" characters if you already have the roles covered by other party members and just want a little extra backup. And the wildshape capability just had a lot of potential in terms of roleplay and noncombat situations. [/QUOTE]
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Tips to create and play an effective druid?
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