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Tips/Tricks/Rituals to "bless" new dice?
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<blockquote data-quote="NewJeffCT" data-source="post: 5439928" data-attributes="member: 10784"><p>well, going back to 2E days, the groups I've been a part of have always had the DM and players make all of their rolls on the table - though rolls by the DM that requires secrecy (NPC reactions, opposed skill checks, etc) were done in secret. </p><p></p><p>The reason for rolling on the table was from an old DM. He was a terrific DM and his explanation was that years earlier, he and some other players started a game as prisoners aboard a ship... they decided to try to escape and they all rolled terrifically - 18/19/20 - on all their attacks. However, they kept missing on everything but natural 20s, and were beat down by the guards, who never missed. They figured that the guards must be very powerful, so went quietly back to the brig, and they had no more thoughts of escaping and awaited their fate, as the guards took their best shots. However, at the prodding of an NPC, they reluctantly tried to escape yet again. This time, they rolled poorly - many rolls under 10 - yet, kept hitting the guards and won their freedom. The first attempt was just not the right time in game, so the players called BS on the DM and demanded all combat rolls be done on the table, which they stuck to over the years.</p><p></p><p>Ever since, I've stuck with the idea that the DM should make as many rolls as possible in full view of the players. However, it is tempting at times, but then I think my players would think the change odd.</p><p></p><p>I'm rarely a player anymore, though, so bad rolling is not that big an issue for me there.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5439928, member: 10784"] well, going back to 2E days, the groups I've been a part of have always had the DM and players make all of their rolls on the table - though rolls by the DM that requires secrecy (NPC reactions, opposed skill checks, etc) were done in secret. The reason for rolling on the table was from an old DM. He was a terrific DM and his explanation was that years earlier, he and some other players started a game as prisoners aboard a ship... they decided to try to escape and they all rolled terrifically - 18/19/20 - on all their attacks. However, they kept missing on everything but natural 20s, and were beat down by the guards, who never missed. They figured that the guards must be very powerful, so went quietly back to the brig, and they had no more thoughts of escaping and awaited their fate, as the guards took their best shots. However, at the prodding of an NPC, they reluctantly tried to escape yet again. This time, they rolled poorly - many rolls under 10 - yet, kept hitting the guards and won their freedom. The first attempt was just not the right time in game, so the players called BS on the DM and demanded all combat rolls be done on the table, which they stuck to over the years. Ever since, I've stuck with the idea that the DM should make as many rolls as possible in full view of the players. However, it is tempting at times, but then I think my players would think the change odd. I'm rarely a player anymore, though, so bad rolling is not that big an issue for me there. [/QUOTE]
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Tips/Tricks/Rituals to "bless" new dice?
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