Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tips when building Dungeons.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5680765" data-attributes="member: 11760"><p>Google "How to Host a Dungeon" and look at the free PDF. It's a solo game for telling yourself the history of a dungeon and, even with the free version, it's hard not to create a dungeon with real depth and history and multiple themes you can pull from.</p><p></p><p>But, more basically, remember that your dungeon has a past. It was not created as a container for XP and treasure. Someone built it, for a reason. They may be gone now, and if so, traces of them remain, even if someone else has come in -- and if they've come in, they've made it their own in some fashion as well. An old enough dungeon will have gone through this multiple times, and each has the potential to bring a whole lot more to the table.</p><p></p><p>Write the history of your dungeon before drawing it and then go back and revise the history as you build the dungeon. Pull elements from the history in as room elements or just as window dressing or as the source of that XP and treasure.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5680765, member: 11760"] Google "How to Host a Dungeon" and look at the free PDF. It's a solo game for telling yourself the history of a dungeon and, even with the free version, it's hard not to create a dungeon with real depth and history and multiple themes you can pull from. But, more basically, remember that your dungeon has a past. It was not created as a container for XP and treasure. Someone built it, for a reason. They may be gone now, and if so, traces of them remain, even if someone else has come in -- and if they've come in, they've made it their own in some fashion as well. An old enough dungeon will have gone through this multiple times, and each has the potential to bring a whole lot more to the table. Write the history of your dungeon before drawing it and then go back and revise the history as you build the dungeon. Pull elements from the history in as room elements or just as window dressing or as the source of that XP and treasure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tips when building Dungeons.
Top