Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tips when building Dungeons.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="babinro" data-source="post: 5680849" data-attributes="member: 67482"><p>Oddly enough, in my years of D&D, we've build very few dungeons. Mostly because of the time investment required to design something really good. That said, I tend to take ideas from games like Zelda when making a dungeon. Little puzzles that allow the party to progress and that make combat a bit more interesting.</p><p></p><p>I've had rooms that are completely frozen over that include huge constructs encrusted in ice along with some object that the PC's want within it. A grate in the ceiling is covered by some large object over head with the occasional droplets of water falling from it. On the second floor of the dungeon, directly above this room, the PC's will come across a room with a hot-spring and a statue in the middle of it. Moving the statue causes the water to flow down in the room below granting access to said object and allowing the construct boss to threaten them.</p><p></p><p>I also use a lot of puzzle style combat in my dungeons. For example: A room in which monsters are endlessly summoned to maintain a maximum of 3. The goal for the PC's is to kill each enemy within an area of the room where an emblem lies. The fresh blood will activate the emblem and prevent that spawning point for enemies. Repeat until all three zones are closed off. </p><p></p><p>One I intend to use in my upcoming campaign is a room with a large fan sucking the creatures towards it. On the fans initiative, it will pull all creatures 3 squares closer to it. Creatures who get stuck in the fan will take very high single target damage as per the DMG each round. When a creature dies by the fan, its suction is reduced to 2 squares of pull, then 1, then it is disabled. With the fan stopped, the PC's can continue between it's blades and progress through the dungeon.</p></blockquote><p></p>
[QUOTE="babinro, post: 5680849, member: 67482"] Oddly enough, in my years of D&D, we've build very few dungeons. Mostly because of the time investment required to design something really good. That said, I tend to take ideas from games like Zelda when making a dungeon. Little puzzles that allow the party to progress and that make combat a bit more interesting. I've had rooms that are completely frozen over that include huge constructs encrusted in ice along with some object that the PC's want within it. A grate in the ceiling is covered by some large object over head with the occasional droplets of water falling from it. On the second floor of the dungeon, directly above this room, the PC's will come across a room with a hot-spring and a statue in the middle of it. Moving the statue causes the water to flow down in the room below granting access to said object and allowing the construct boss to threaten them. I also use a lot of puzzle style combat in my dungeons. For example: A room in which monsters are endlessly summoned to maintain a maximum of 3. The goal for the PC's is to kill each enemy within an area of the room where an emblem lies. The fresh blood will activate the emblem and prevent that spawning point for enemies. Repeat until all three zones are closed off. One I intend to use in my upcoming campaign is a room with a large fan sucking the creatures towards it. On the fans initiative, it will pull all creatures 3 squares closer to it. Creatures who get stuck in the fan will take very high single target damage as per the DMG each round. When a creature dies by the fan, its suction is reduced to 2 squares of pull, then 1, then it is disabled. With the fan stopped, the PC's can continue between it's blades and progress through the dungeon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tips when building Dungeons.
Top