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Tirapheg
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<blockquote data-quote="BOZ" data-source="post: 7381" data-attributes="member: 1241"><p><span style="font-size: 9px">might as well re-post the sucker, since it's the "hot topic" LOL <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span> </p><p></p><p><strong>Tirapheg</strong></p><p>Medium-Size Aberration</p><p>Hit Dice: 2d8+4 (13 hp)</p><p>Initiative: +0</p><p>Speed: 10 ft.</p><p>AC: 10</p><p>Attacks: 2 spikes +4 melee, claw -1 melee</p><p>Damage: 2 spikes 1d4+3, claw 1d4+2</p><p>Face/Reach: 5 ft. by 5 ft./5 ft</p><p>Special Attacks: Improved grab, strangle, illusions</p><p>Special Qualities: All-around vision</p><p>Saves: Fort +2 , Ref +0 , Will +4</p><p>Abilities: Str 16, Dex 11, Con 15, Int 10, Wis 12, Cha 10</p><p>Skills: Hide +4, Jump +5, Listen +6, Search +6, Spot +6</p><p></p><p>Climate/Terrain: Any mountains and marsh</p><p>Organization: Solitary</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 3-4 HD (Medium-Size), 5-6 HD (Large)</p><p></p><p>The tirapheg may well be one of the strangest known aberrations in existence. This tripedal hermaphrodite is 7 tall, naked and hairless. Its shape is human-like, but there are significant deviations from the human form. The creature has three heads, of which the outer two are featureless. The middle head has three large, deeply-inset eyes; two to the front, above where a human’s nose would be, and one to the rear. The middle head has ear-like organs on each side, but no mouth, and the creature does not appear to have olfactory organs.</p><p> From the body of the creature spring three arms; two are at the shoulder and are jointed in such a way that they can attack to the rear with equal facility as to the front of the body. These are prehensile limbs with a 6 inch long spike at the end of each. The third arm, emerging centrally from the chest, is like a human arm except that the hand has three strong fingers. Of the creature’s three legs, the outer two are only stumps and the central one has three unusually long and strong toes.</p><p> The tirapheg’s mouth is located in its belly below the central arm; this is for the sole purpose of eating, the creatures favorite diet being decayed flesh. Above the mouth are three 3 inch long tentacles which writhe continuously. The function of these organs is unknown.</p><p></p><p>COMBAT</p><p>Normally the tirapheg will shy away from other creatures, but its behavior can be unpredictable and it has been known for a tirapheg to attack a party of adventurers for no apparent reason. </p><p> When this curious creature attacks to its rear the spikes will strike a victim at -2 to hit because the single rear eye gives poor depth of vision. The creature does not suffer this penalty when attacking from the front. If the creature is cornered in melee, with the fight going against it but a retreat impossible due to its slow movement, it will project its illusions to either escape or confuse its opponents.</p><p> <strong>Improved Grab (Ex):</strong> If both of the tirapheg’s spike attacks hit a victim, the central arm will hit the victim automatically and begin to strangle.</p><p> <strong>Strangle (Ex):</strong> If the tirapheg gets a hold on its victim’s throat, it strangles its victim with a vice-like grip for 1d4 points of damage per round. It will maintain this hold until defeated, or until it decides to leave the combat. It cannot use its claw attack while maintaining this hold. This attack does not affect constructs, elementals, oozes, plants, undead, or any being without a central nervous system.</p><p> <strong>Illusions (Su):</strong> A tirapheg can project two illusionary replicas of itself which it can control telepathically. These illusions will fight as the original creature and will take no damage themselves, though they will do damage to opponents if they are not recognized for what they are (this works like the <em>silent image</em> spell in all other respects, except that the illusions disappear only when the creature is killed or when its opponents retreat out of sight).</p><p> At the instant the illusions are created by the creature, it has the ability to generate a split-second blinding flash of light to cover the appearance of the illusions, which causes all creatures and persons within a 30 range to stand as if affected by a <em>confusion</em> spell for one melee round. The tirapheg and its illusions can attack in the melee round in which the illusions are created.</p><p> <strong>All-around vision (Ex):</strong> The eye in the back of a tirapheg's head allows it to see things behind it as well in front of it, bestowing a +2 racial bonus to Spot and Search checks. Tiraphegs can't be flanked.</p><p></p><p>The tirapheg first appeared in the 1st edition Fiend Folio (1981)</p></blockquote><p></p>
[QUOTE="BOZ, post: 7381, member: 1241"] [SIZE=1]might as well re-post the sucker, since it's the "hot topic" LOL :)[/SIZE] [b]Tirapheg[/b] Medium-Size Aberration Hit Dice: 2d8+4 (13 hp) Initiative: +0 Speed: 10 ft. AC: 10 Attacks: 2 spikes +4 melee, claw -1 melee Damage: 2 spikes 1d4+3, claw 1d4+2 Face/Reach: 5 ft. by 5 ft./5 ft Special Attacks: Improved grab, strangle, illusions Special Qualities: All-around vision Saves: Fort +2 , Ref +0 , Will +4 Abilities: Str 16, Dex 11, Con 15, Int 10, Wis 12, Cha 10 Skills: Hide +4, Jump +5, Listen +6, Search +6, Spot +6 Climate/Terrain: Any mountains and marsh Organization: Solitary Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: 3-4 HD (Medium-Size), 5-6 HD (Large) The tirapheg may well be one of the strangest known aberrations in existence. This tripedal hermaphrodite is 7 tall, naked and hairless. Its shape is human-like, but there are significant deviations from the human form. The creature has three heads, of which the outer two are featureless. The middle head has three large, deeply-inset eyes; two to the front, above where a human’s nose would be, and one to the rear. The middle head has ear-like organs on each side, but no mouth, and the creature does not appear to have olfactory organs. From the body of the creature spring three arms; two are at the shoulder and are jointed in such a way that they can attack to the rear with equal facility as to the front of the body. These are prehensile limbs with a 6 inch long spike at the end of each. The third arm, emerging centrally from the chest, is like a human arm except that the hand has three strong fingers. Of the creature’s three legs, the outer two are only stumps and the central one has three unusually long and strong toes. The tirapheg’s mouth is located in its belly below the central arm; this is for the sole purpose of eating, the creatures favorite diet being decayed flesh. Above the mouth are three 3 inch long tentacles which writhe continuously. The function of these organs is unknown. COMBAT Normally the tirapheg will shy away from other creatures, but its behavior can be unpredictable and it has been known for a tirapheg to attack a party of adventurers for no apparent reason. When this curious creature attacks to its rear the spikes will strike a victim at -2 to hit because the single rear eye gives poor depth of vision. The creature does not suffer this penalty when attacking from the front. If the creature is cornered in melee, with the fight going against it but a retreat impossible due to its slow movement, it will project its illusions to either escape or confuse its opponents. [b]Improved Grab (Ex):[/b] If both of the tirapheg’s spike attacks hit a victim, the central arm will hit the victim automatically and begin to strangle. [b]Strangle (Ex):[/b] If the tirapheg gets a hold on its victim’s throat, it strangles its victim with a vice-like grip for 1d4 points of damage per round. It will maintain this hold until defeated, or until it decides to leave the combat. It cannot use its claw attack while maintaining this hold. This attack does not affect constructs, elementals, oozes, plants, undead, or any being without a central nervous system. [b]Illusions (Su):[/b] A tirapheg can project two illusionary replicas of itself which it can control telepathically. These illusions will fight as the original creature and will take no damage themselves, though they will do damage to opponents if they are not recognized for what they are (this works like the [i]silent image[/i] spell in all other respects, except that the illusions disappear only when the creature is killed or when its opponents retreat out of sight). At the instant the illusions are created by the creature, it has the ability to generate a split-second blinding flash of light to cover the appearance of the illusions, which causes all creatures and persons within a 30 range to stand as if affected by a [i]confusion[/i] spell for one melee round. The tirapheg and its illusions can attack in the melee round in which the illusions are created. [b]All-around vision (Ex):[/b] The eye in the back of a tirapheg's head allows it to see things behind it as well in front of it, bestowing a +2 racial bonus to Spot and Search checks. Tiraphegs can't be flanked. The tirapheg first appeared in the 1st edition Fiend Folio (1981) [/QUOTE]
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