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<blockquote data-quote="woodelf" data-source="post: 2277833" data-attributes="member: 10201"><p>Which, initially, is an argument <em>against</em> D20 System. That is, at some point, every RPer is familiar with <em>zero</em> RPG systems, so the simpler a ruleset is, presumably the quicker it can be learned, and then mastered. Obviously, the ruleset you already know is the one you know the best. But that's a tautology, and has nothing to do with the difficulty of learning a new ruleset.</p><p></p><p></p><p></p><p>But system complexity <em>does</em> have some bearing, here. In roughly the same amount of actual exposure time that i've become mostly-proficient with Arcana Unearthed (i still don't know most of the spells), i've become equally-comfortable with several other systems, without even playing them. Conversely, it'd probably take me roughly 3x the exposure time to reach this level of proficiency with Hero. IOW, again, there're too solutions to the "it takes too much effort to learn a new system" dilemma: stick with what you know, or use simpler systems. And maybe we have different thresholds for "lite", but i've got dozens of systems that i've gotten up to speed on in a couple hours of reading--less than it takes to digest a new set of add-ons (such as a new splatbook) for D20 System.</p><p></p><p></p><p></p><p>Oh, they get guff, too. Especially HERO and GURPS devotees, for whatever reason. Also, the cybermen-like market behavior of D20 System makes it more ofd a sore point: it's much more plausible that D20 System could actually push other things out of the market than that those other systems might.</p></blockquote><p></p>
[QUOTE="woodelf, post: 2277833, member: 10201"] Which, initially, is an argument [i]against[/i] D20 System. That is, at some point, every RPer is familiar with [i]zero[/i] RPG systems, so the simpler a ruleset is, presumably the quicker it can be learned, and then mastered. Obviously, the ruleset you already know is the one you know the best. But that's a tautology, and has nothing to do with the difficulty of learning a new ruleset. But system complexity [i]does[/i] have some bearing, here. In roughly the same amount of actual exposure time that i've become mostly-proficient with Arcana Unearthed (i still don't know most of the spells), i've become equally-comfortable with several other systems, without even playing them. Conversely, it'd probably take me roughly 3x the exposure time to reach this level of proficiency with Hero. IOW, again, there're too solutions to the "it takes too much effort to learn a new system" dilemma: stick with what you know, or use simpler systems. And maybe we have different thresholds for "lite", but i've got dozens of systems that i've gotten up to speed on in a couple hours of reading--less than it takes to digest a new set of add-ons (such as a new splatbook) for D20 System. Oh, they get guff, too. Especially HERO and GURPS devotees, for whatever reason. Also, the cybermen-like market behavior of D20 System makes it more ofd a sore point: it's much more plausible that D20 System could actually push other things out of the market than that those other systems might. [/QUOTE]
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