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<blockquote data-quote="Psion" data-source="post: 2282291" data-attributes="member: 172"><p>Well, you certainly sounded like you were saying that GM ajudication in rules light games can't be inconsistent, which dumbfounded me since I know that GM ajudication in rules heavy games can product inconsistency, so why wouldn't it do the same thing in rules light games?</p><p></p><p>And it seems to me that any worthwhile rules light game is going to bank a good deal on GM ajudication.</p><p></p><p></p><p></p><p>Funny, I was thinking the same thing in the last post I was replying to, in which you were using the word "necessarily" to make it into a black or white picture.</p><p></p><p></p><p></p><p>I never claimed otherwise. I speak only in terms of qualitative trends here. The increase in inconsistency when you lean more heavily on GM ajudication will be a matter of degrees as well.</p><p></p><p></p><p></p><p>Oh, the irony. I brought up the d02 point because, well, you pointed out rightly that if you just don't care about the differences, you can be perfectly consistent, which is somewhat true, if (as someone else put it when you take it to the extreme condition) unsatisfying. So, for considering the alternatives I get bashed for not considering the alternatives. Oy vey.</p><p></p><p>Again, here, don't misaprehend me. Again, I speak in degrees. d02 is just an illustrative example showing that you can choose to sacrifice fidelity instead of consistency when removing rules. But in reality, loss of fidelity is not an all or nothing proposition.</p><p></p><p>In my experience, most rules-light games sacrifice a degree of both consistency (by leaning more heavily on GM ajudication) AND a degree of fidelity (by excluding details the deisgner considers "not worth the effort") compared to a similar heavier rules game. To slash rules using one technique or the other would, as far as I can tell, create a less playable game than one that makes light cuts in both areas, a less than optimal tradeoff.</p><p></p><p>Once again, I am not saying this is a bad thing. In the end, it's still a trade-off between ease of use and support. The right balancing point for a given person is their own decision.</p></blockquote><p></p>
[QUOTE="Psion, post: 2282291, member: 172"] Well, you certainly sounded like you were saying that GM ajudication in rules light games can't be inconsistent, which dumbfounded me since I know that GM ajudication in rules heavy games can product inconsistency, so why wouldn't it do the same thing in rules light games? And it seems to me that any worthwhile rules light game is going to bank a good deal on GM ajudication. Funny, I was thinking the same thing in the last post I was replying to, in which you were using the word "necessarily" to make it into a black or white picture. I never claimed otherwise. I speak only in terms of qualitative trends here. The increase in inconsistency when you lean more heavily on GM ajudication will be a matter of degrees as well. Oh, the irony. I brought up the d02 point because, well, you pointed out rightly that if you just don't care about the differences, you can be perfectly consistent, which is somewhat true, if (as someone else put it when you take it to the extreme condition) unsatisfying. So, for considering the alternatives I get bashed for not considering the alternatives. Oy vey. Again, here, don't misaprehend me. Again, I speak in degrees. d02 is just an illustrative example showing that you can choose to sacrifice fidelity instead of consistency when removing rules. But in reality, loss of fidelity is not an all or nothing proposition. In my experience, most rules-light games sacrifice a degree of both consistency (by leaning more heavily on GM ajudication) AND a degree of fidelity (by excluding details the deisgner considers "not worth the effort") compared to a similar heavier rules game. To slash rules using one technique or the other would, as far as I can tell, create a less playable game than one that makes light cuts in both areas, a less than optimal tradeoff. Once again, I am not saying this is a bad thing. In the end, it's still a trade-off between ease of use and support. The right balancing point for a given person is their own decision. [/QUOTE]
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