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<blockquote data-quote="woodelf" data-source="post: 2282306" data-attributes="member: 10201"><p>I think the only point of debate is whether a rules-lite game has <em>more</em> inconsistency than a crunchy game. IME, no. In yours, yes. I'm not sure anything more-objective can be said on the matter.</p><p></p><p></p><p></p><p>Of course, you allude to my problem with crunchy games: i either am incapable of keeping track of a game with the details of Arcana Unearthed, or don't have the time and inclination to devote to doing so. So the fact that there are rules there for everything makes me no less likely to be inconsistent, because i may not remember them, or remember where to find them quickly. Moreover, i may remember the rule one time, or bother to look it up, and make a contradictory ruling another time because i consider it more important to get on with the game than to "get it right". Mind you, it's probably not as horrible to play in my game as that might sound to you: i do a pretty good job of maintaining verisimilitude, so while my rulings might be inconsistent mechanically (then again, they might be consistent--haven't really had any complaints), they are guided by the underlying logic of "reality"--i.e., how things work in the real world. (Since, IME, it's things like swimming and chandelier-swinging that end up being ad-hocced, not things like magic or other fantastic elements, for which the rules are always present and used.)</p><p></p><p></p><p></p><p>What do you think of the sort of system that has an underlying system a lot like the underpinnings of D20 System:</p><p></p><p>roll a bunch of dice equal to your skill+attribute</p><p>for each difficulty you have to overcome, you need one success</p><p></p><p>compare to D20 System:</p><p></p><p>roll a die + attribute + skill > DC</p><p>DC=10 + opposed stat, +2 for each factor against you, -2 for each factor in your favor</p><p></p><p>That is, isn't "treat a variety of disparate situations with an over-simplified mechanic" excatly what D&D3E does, it just has some specific situations already spelled out for you? What's the difference? [seriously--i'm not sure i'm understanding the distinction you're making.]</p></blockquote><p></p>
[QUOTE="woodelf, post: 2282306, member: 10201"] I think the only point of debate is whether a rules-lite game has [i]more[/i] inconsistency than a crunchy game. IME, no. In yours, yes. I'm not sure anything more-objective can be said on the matter. Of course, you allude to my problem with crunchy games: i either am incapable of keeping track of a game with the details of Arcana Unearthed, or don't have the time and inclination to devote to doing so. So the fact that there are rules there for everything makes me no less likely to be inconsistent, because i may not remember them, or remember where to find them quickly. Moreover, i may remember the rule one time, or bother to look it up, and make a contradictory ruling another time because i consider it more important to get on with the game than to "get it right". Mind you, it's probably not as horrible to play in my game as that might sound to you: i do a pretty good job of maintaining verisimilitude, so while my rulings might be inconsistent mechanically (then again, they might be consistent--haven't really had any complaints), they are guided by the underlying logic of "reality"--i.e., how things work in the real world. (Since, IME, it's things like swimming and chandelier-swinging that end up being ad-hocced, not things like magic or other fantastic elements, for which the rules are always present and used.) What do you think of the sort of system that has an underlying system a lot like the underpinnings of D20 System: roll a bunch of dice equal to your skill+attribute for each difficulty you have to overcome, you need one success compare to D20 System: roll a die + attribute + skill > DC DC=10 + opposed stat, +2 for each factor against you, -2 for each factor in your favor That is, isn't "treat a variety of disparate situations with an over-simplified mechanic" excatly what D&D3E does, it just has some specific situations already spelled out for you? What's the difference? [seriously--i'm not sure i'm understanding the distinction you're making.] [/QUOTE]
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