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<blockquote data-quote="Kanegrundar" data-source="post: 2284165" data-attributes="member: 3913"><p>I wish I had your psychic talents to be able to see what a lot of players and DM's feel. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> All I can say is from the groups I play in and those that I happen to get to stand in on at my local FLGS is that eveyone appears to be having a good time. I don't know if that has something to do with the fact that they're playing 3E (or some other D20 game) or just have a Dm running a story that everyone is really interested in. </p><p></p><p></p><p></p><p>IME, the level of enjoyment in the game has a direct corellation to how much the DM is into it. If the DM is into the game and can effectively convey that emotion and level of enjoyment to the players, they could be playing Uncle Wiggly and have a good time. That said, I can totally see how a person can feel unhappy in a game that used a system they didn't like. At some level that distaste is conveyed to the players, therefore pulling down on everyone's emotional levels. I know for me that a good DM can make even horrid systems like Rifts seem like the greatest thing since sliced bread, but if I tried to run it again my players would end up having a terrible time. (I really hate the Rifts/Palladium system.)</p><p></p><p>Kane</p></blockquote><p></p>
[QUOTE="Kanegrundar, post: 2284165, member: 3913"] I wish I had your psychic talents to be able to see what a lot of players and DM's feel. :D All I can say is from the groups I play in and those that I happen to get to stand in on at my local FLGS is that eveyone appears to be having a good time. I don't know if that has something to do with the fact that they're playing 3E (or some other D20 game) or just have a Dm running a story that everyone is really interested in. IME, the level of enjoyment in the game has a direct corellation to how much the DM is into it. If the DM is into the game and can effectively convey that emotion and level of enjoyment to the players, they could be playing Uncle Wiggly and have a good time. That said, I can totally see how a person can feel unhappy in a game that used a system they didn't like. At some level that distaste is conveyed to the players, therefore pulling down on everyone's emotional levels. I know for me that a good DM can make even horrid systems like Rifts seem like the greatest thing since sliced bread, but if I tried to run it again my players would end up having a terrible time. (I really hate the Rifts/Palladium system.) Kane [/QUOTE]
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