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<blockquote data-quote="PJ-Mason" data-source="post: 2285702" data-attributes="member: 12285"><p><strong>D&D</strong> - Yes. desperately. I don't like what it does to players. Its more akin to Magic The Gathering than a roleplaying game these days. When it first came out it had a lot of promise, but then pretty much turned into MTG. More a shame than a surprise, really. I like AE as an alternative to D&D. It still has about the same amount of rules, but all the changes, subtle and otherwise, all culminate in a much different gaming goal than D&D. I've seen the stark difference it can make in a switch from a D&D game to a AE game in the players, the way they play, and how they look at their characters. </p><p></p><p>D20 - Kinda. Not like i now despise D&D, but D20 games are still quite the same thing, but usually wrapped in a different package. D20 Star Wars, etc. The change of a slick veneer can do a lot, at least for a while. Those games that use the D20 trademark are generally not that different than D&D in terms of all the "sacred cows", though.</p><p></p><p>OGL - Definitely not. This is the category where Mutants & Masterminds, Black Company, and the other truly visionary offspring of D20 lies. The difference between D20 games and OGL games is both subtle AND huge. In OGL, for the most part (the nature of OGL makes it difficult to generalize), the basic rule components are the Stats, Saves, and Skills. They <strong>generally</strong> provide the qualifying connector to determne if a game is still a OGL/D20 derivative. Every other part of the standard D&D rules are up for grabs and usually seriously changed or chucked out the window. Happily so.</p></blockquote><p></p>
[QUOTE="PJ-Mason, post: 2285702, member: 12285"] [B]D&D[/B] - Yes. desperately. I don't like what it does to players. Its more akin to Magic The Gathering than a roleplaying game these days. When it first came out it had a lot of promise, but then pretty much turned into MTG. More a shame than a surprise, really. I like AE as an alternative to D&D. It still has about the same amount of rules, but all the changes, subtle and otherwise, all culminate in a much different gaming goal than D&D. I've seen the stark difference it can make in a switch from a D&D game to a AE game in the players, the way they play, and how they look at their characters. D20 - Kinda. Not like i now despise D&D, but D20 games are still quite the same thing, but usually wrapped in a different package. D20 Star Wars, etc. The change of a slick veneer can do a lot, at least for a while. Those games that use the D20 trademark are generally not that different than D&D in terms of all the "sacred cows", though. OGL - Definitely not. This is the category where Mutants & Masterminds, Black Company, and the other truly visionary offspring of D20 lies. The difference between D20 games and OGL games is both subtle AND huge. In OGL, for the most part (the nature of OGL makes it difficult to generalize), the basic rule components are the Stats, Saves, and Skills. They [B]generally[/B] provide the qualifying connector to determne if a game is still a OGL/D20 derivative. Every other part of the standard D&D rules are up for grabs and usually seriously changed or chucked out the window. Happily so. [/QUOTE]
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