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<blockquote data-quote="Mistwell" data-source="post: 7992648" data-attributes="member: 2525"><p>MM - because you get it from...a monster:</p><p></p><p>Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A <a href="https://www.dndbeyond.com/spells/remove-curse" target="_blank">remove curse</a> spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a <a href="https://www.dndbeyond.com/spells/wish" target="_blank">wish</a>.</p><p></p><p>A lycanthrope can either resist its curse or embrace it. By resisting the curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form — or into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast within can be controlled once again. Especially if the cursed creature is unaware of its condition, it might not remember the events of its transformation, though those memories often haunt a lycanthrope as bloody dreams.</p><p></p><p>Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shapechanging ability and can assume beast form or hybrid form at will. Most lycanthropes that embrace their bestial natures succumb to bloodlust, becoming evil, opportunistic creatures that prey on the weak.</p><p></p><p>...A non-lycanthrope humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 + the lycanthrope’s proficiency bonus + the lycanthrope’s Constitution modifier) or be cursed. If the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope...etc.</p><p></p><p></p><p>[Honestly I think you picked a bad example. If these are your questions about lycanthropy, I think you'd run into the same questions in all versions of the game. And they're a tad EASIER to find in my opinion in 5e than in some other editions. It's just...they give about the same level of information as all the prior versions of the game did.]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7992648, member: 2525"] MM - because you get it from...a monster: Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A [URL='https://www.dndbeyond.com/spells/remove-curse']remove curse[/URL] spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a [URL='https://www.dndbeyond.com/spells/wish']wish[/URL]. A lycanthrope can either resist its curse or embrace it. By resisting the curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form — or into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast within can be controlled once again. Especially if the cursed creature is unaware of its condition, it might not remember the events of its transformation, though those memories often haunt a lycanthrope as bloody dreams. Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shapechanging ability and can assume beast form or hybrid form at will. Most lycanthropes that embrace their bestial natures succumb to bloodlust, becoming evil, opportunistic creatures that prey on the weak. ...A non-lycanthrope humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 + the lycanthrope’s proficiency bonus + the lycanthrope’s Constitution modifier) or be cursed. If the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope...etc. [Honestly I think you picked a bad example. If these are your questions about lycanthropy, I think you'd run into the same questions in all versions of the game. And they're a tad EASIER to find in my opinion in 5e than in some other editions. It's just...they give about the same level of information as all the prior versions of the game did.] [/QUOTE]
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