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<blockquote data-quote="NotAYakk" data-source="post: 7992893" data-attributes="member: 72555"><p>Something is magical if (a) it is a spell or duplicates a spell effect, or (b) uses "magical" in the description.</p><p></p><p>So you cannot by default detect it with detect magic.</p><p></p><p>In 5e, "dispell magic" and "detect magic" are mostly about detecting spells, magical items and similar. They don't detect everything supernatural.</p><p>A cloak is part of an outfit. The price of a cloak will vary hugely depending on what outfit and culture you are in.</p><p></p><p>A table of every piece of clothing and similar sundry would have negative value for me, because it would (a) be a bunch of noise in the game's signal, (b) would be reasonably likely to have errors (like the old "a 10' ladder is cheaper than 2 10' poles") that make using it as a brainless source of information useless.</p><p></p><p>So, the rat lycanthropy: what story do you want to tell?</p><p></p><p>Do you want to tell a story where one of the characters descends into madness as they change into a rat at night and attack innocents? Do you want to tell a story where they get the disease under control? Do you want to tell a story where they use their strength of will to hold it back and desperately seek a cure? Or where maybe a sage in the party makes a knowledge check and they go about curing it by doing a quest for a local priest?</p><p></p><p>Those are all legitimate stories for being bitten by a were rat. Each of them should have different mechanics around what the bite does.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7992893, member: 72555"] Something is magical if (a) it is a spell or duplicates a spell effect, or (b) uses "magical" in the description. So you cannot by default detect it with detect magic. In 5e, "dispell magic" and "detect magic" are mostly about detecting spells, magical items and similar. They don't detect everything supernatural. A cloak is part of an outfit. The price of a cloak will vary hugely depending on what outfit and culture you are in. A table of every piece of clothing and similar sundry would have negative value for me, because it would (a) be a bunch of noise in the game's signal, (b) would be reasonably likely to have errors (like the old "a 10' ladder is cheaper than 2 10' poles") that make using it as a brainless source of information useless. So, the rat lycanthropy: what story do you want to tell? Do you want to tell a story where one of the characters descends into madness as they change into a rat at night and attack innocents? Do you want to tell a story where they get the disease under control? Do you want to tell a story where they use their strength of will to hold it back and desperately seek a cure? Or where maybe a sage in the party makes a knowledge check and they go about curing it by doing a quest for a local priest? Those are all legitimate stories for being bitten by a were rat. Each of them should have different mechanics around what the bite does. [/QUOTE]
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