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Tired of doing WotC's job
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<blockquote data-quote="Xetheral" data-source="post: 7993602" data-attributes="member: 6802765"><p>While not houserules per se, when playing with experienced players it helps to at least write out which interpretations the DM plans to use for certain controversial rules. Vision/stealth/invisibility, improvised weapons, and the Shield Master feat are some of the more notorious examples where clarifying upfront helps keep everyone on the same page.</p><p></p><p>I can see how the need to provide clarity on basic rules interpretations can make the game feel incomplete. This is not unique to 5e, but given the edition's focus on accessibility, I think the need to provide supplementary interpretations feels particularly incongruous.</p><p></p><p>The edition could have still kept it's "rough gem" character with relatively few rules (as compared to other recent editions) even if it had been clear enough that the existing rules didn't require table-by-table DM clarification.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 7993602, member: 6802765"] While not houserules per se, when playing with experienced players it helps to at least write out which interpretations the DM plans to use for certain controversial rules. Vision/stealth/invisibility, improvised weapons, and the Shield Master feat are some of the more notorious examples where clarifying upfront helps keep everyone on the same page. I can see how the need to provide clarity on basic rules interpretations can make the game feel incomplete. This is not unique to 5e, but given the edition's focus on accessibility, I think the need to provide supplementary interpretations feels particularly incongruous. The edition could have still kept it's "rough gem" character with relatively few rules (as compared to other recent editions) even if it had been clear enough that the existing rules didn't require table-by-table DM clarification. [/QUOTE]
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