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<blockquote data-quote="pemerton" data-source="post: 7994195" data-attributes="member: 42582"><p>Fuly agreed. Action resolution can be used to resolve the declaration <em>I reach into my pockets hoping to fish out my widget</em> as much as <em>I throw a punch at the orc to try and knock it down</em>.</p><p></p><p>Here, on the other hand, I don't feel the force of the contrast your question draws. Part of knowing how to play the game is drawing on your experience. At least in the Gygaxian theory of play - not the only theory, of cousre, but one prominent one - it's precisely by drawing on your experience as a D&D player that you get better at the game and hence are more likely to (among other things) have the gear that you need.</p><p></p><p>I'd agree that buying ear trumpets and 10' poles isn't the most interesting way that that sort of skill can manifest (I'd say planning spell load outs is probably the pinnacle of that sort of "skilled play", at least in its prep aspects) but hopefully it's not the most interesting thing that happens in [USER=29398]@Lanefan[/USER]'s game!</p><p></p><p>This reminded me of the time we had to go from the south side to the north side of the city, to get from family event A to birthday party B, and picked up a present and paper on the way through town. But as we were riding the tram north, the question came up - how are we going to wrap it? and lo and behold, my 10 year old daughter had scissors and sticky tape (and heaven knows what else) in her jacket pockets.</p><p></p><p>It was memorable enough that I still remember it a year later - but its realism is pretty irrefutable, given it really happened!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7994195, member: 42582"] Fuly agreed. Action resolution can be used to resolve the declaration [I]I reach into my pockets hoping to fish out my widget[/I] as much as [I]I throw a punch at the orc to try and knock it down[/I]. Here, on the other hand, I don't feel the force of the contrast your question draws. Part of knowing how to play the game is drawing on your experience. At least in the Gygaxian theory of play - not the only theory, of cousre, but one prominent one - it's precisely by drawing on your experience as a D&D player that you get better at the game and hence are more likely to (among other things) have the gear that you need. I'd agree that buying ear trumpets and 10' poles isn't the most interesting way that that sort of skill can manifest (I'd say planning spell load outs is probably the pinnacle of that sort of "skilled play", at least in its prep aspects) but hopefully it's not the most interesting thing that happens in [USER=29398]@Lanefan[/USER]'s game! This reminded me of the time we had to go from the south side to the north side of the city, to get from family event A to birthday party B, and picked up a present and paper on the way through town. But as we were riding the tram north, the question came up - how are we going to wrap it? and lo and behold, my 10 year old daughter had scissors and sticky tape (and heaven knows what else) in her jacket pockets. It was memorable enough that I still remember it a year later - but its realism is pretty irrefutable, given it really happened! [/QUOTE]
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