Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Tired of doing WotC's job
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7994216" data-attributes="member: 42582"><p>Of the various active campaigns my group has, some systems involve equipment lists and some don't.</p><p></p><p>Classic Traveller is gear-intensive. It's a slightly frustrating feature of the system. As is money tracking.</p><p></p><p>Prince Valiant involves gear lists. But once you get beyond your arms, armour and horse gear doesn't play a very big role in the game. The rules acknowledge this at least to some extent (p 41): "Money is often a tricky thing to handle. Because people from our economically-oriented culture demand such information, we give starting money, if any, for each Adventurer occupation. Remind your players that a modern concern for money is unrealistic for their characters."</p><p></p><p>Burning Wheel is a very modern game, but makes gear lists important. Items get lists separately, including cloaks and coils of rope. A GM is expected to "target" gear as one of the possible consequences of failed checks. There is no keeping track of money, but there is an abstract Resources system which can be pretty important. And also Scavenging and Foraging skills. Players are expected to take seriously the need to acquire gear if they want it for their shenanigans.</p><p></p><p>Cortex+ Heroic/MHRP, on the other hand, has no gear lists. Some gear is taken for granted as part of a PC's build (eg in our LotR Gandalf has Glamdring and Narya; and shutting down those abilities via the Gear limit is a particular sort of move in the context of play). Some gear is expressed mechanically through the creation of Assets and Resources (similar to Aspects in Fate). Some gear is just flavour, like Gandalf's hat.</p><p></p><p>DIfferent systems produce different experiences. As I've said, Classic Traveller can be a bit frustrating. Prince Valian would probably work better with an abstract wealth system. BW is gritty. Cortex+ Heroic, as the name suggests, is not.</p><p></p><p>TL;DR: I can get why someone might want a cloak called out on an equipment list, though I equally get that that's not the only way to do FRPGing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7994216, member: 42582"] Of the various active campaigns my group has, some systems involve equipment lists and some don't. Classic Traveller is gear-intensive. It's a slightly frustrating feature of the system. As is money tracking. Prince Valiant involves gear lists. But once you get beyond your arms, armour and horse gear doesn't play a very big role in the game. The rules acknowledge this at least to some extent (p 41): "Money is often a tricky thing to handle. Because people from our economically-oriented culture demand such information, we give starting money, if any, for each Adventurer occupation. Remind your players that a modern concern for money is unrealistic for their characters." Burning Wheel is a very modern game, but makes gear lists important. Items get lists separately, including cloaks and coils of rope. A GM is expected to "target" gear as one of the possible consequences of failed checks. There is no keeping track of money, but there is an abstract Resources system which can be pretty important. And also Scavenging and Foraging skills. Players are expected to take seriously the need to acquire gear if they want it for their shenanigans. Cortex+ Heroic/MHRP, on the other hand, has no gear lists. Some gear is taken for granted as part of a PC's build (eg in our LotR Gandalf has Glamdring and Narya; and shutting down those abilities via the Gear limit is a particular sort of move in the context of play). Some gear is expressed mechanically through the creation of Assets and Resources (similar to Aspects in Fate). Some gear is just flavour, like Gandalf's hat. DIfferent systems produce different experiences. As I've said, Classic Traveller can be a bit frustrating. Prince Valian would probably work better with an abstract wealth system. BW is gritty. Cortex+ Heroic, as the name suggests, is not. TL;DR: I can get why someone might want a cloak called out on an equipment list, though I equally get that that's not the only way to do FRPGing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tired of doing WotC's job
Top