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Tired of doing WotC's job
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<blockquote data-quote="pemerton" data-source="post: 7994223" data-attributes="member: 42582"><p>I'd go further: different strokes for the same folks - I can enjoy more than one RPG!</p><p></p><p>See my post just upthread: I can enjoy different systems, though I think that some systems are flawed because they didn't really have the tech - eg both Classic Traveller and Prince Valiant would probably be better with BW-style abstract wealth mechanics, and Prince Valiant would probably be better without equipment lists beyond arms, armour, horse and (if applicable) finery.</p><p></p><p>To elaborate: in Traveller, the question of whether we have a length of cable, or a communicator, or whatever, is important to play, just like gear in BW. But in Prince Valiant, it simply shouldn't be part of play whether or not the PCs have a length of rope or a knife to skin the rabbit they caught. Greg Stafford was a genius, and personally I think Prince Valiant is his best game (heresy, I know - he himself said Pendragon, but I think Prince Valiant is superior), but its approach to money and equipment is flawed.</p><p></p><p>Sure. But I'm struggling a little bit to see what the larger issue is for which the absence of cloak pricing is symptomatic, epsecially for someone who has easy access to older editions' gear and price lists.</p><p></p><p>The lycanthropy thing I can appreciate more, although it seems the MM covers more of that than the OP implies.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7994223, member: 42582"] I'd go further: different strokes for the same folks - I can enjoy more than one RPG! See my post just upthread: I can enjoy different systems, though I think that some systems are flawed because they didn't really have the tech - eg both Classic Traveller and Prince Valiant would probably be better with BW-style abstract wealth mechanics, and Prince Valiant would probably be better without equipment lists beyond arms, armour, horse and (if applicable) finery. To elaborate: in Traveller, the question of whether we have a length of cable, or a communicator, or whatever, is important to play, just like gear in BW. But in Prince Valiant, it simply shouldn't be part of play whether or not the PCs have a length of rope or a knife to skin the rabbit they caught. Greg Stafford was a genius, and personally I think Prince Valiant is his best game (heresy, I know - he himself said Pendragon, but I think Prince Valiant is superior), but its approach to money and equipment is flawed. Sure. But I'm struggling a little bit to see what the larger issue is for which the absence of cloak pricing is symptomatic, epsecially for someone who has easy access to older editions' gear and price lists. The lycanthropy thing I can appreciate more, although it seems the MM covers more of that than the OP implies. [/QUOTE]
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