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Tired of having your players killing the BBEG without breaking a sweat?
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<blockquote data-quote="Korak" data-source="post: 3131714" data-attributes="member: 9781"><p>While I have no problem at all with the concept of a BBEG in the context of plot and story, they often come up short as a climactic battle for an inexperienced DM. The biggest reason for this is a tendency to have the BBEG not have particularly powerful minions that are present in the final battle. If the other participants in the "final fight" are relatively minor threats it often pays the PCs to totally ignore them, or use only a few actions for crowd control. This quickly puts the BBEG in a situation of 4 to 6 PC actions for each of his(or her) actions. This position is inherently untenable unless the BBEG is powerful enough to kill PCs every round or two to even the odds... or has a foolproof escape plan. Most DMs are not willing to make a BBEG that powerful, or if he is, are reluctant to put the killing blow down. They will spread attacks or change focus to spare PC lives and then a round or two later, the action imbalance is too much for the BBEG to overcome.</p><p></p><p>Facing a slightly different BBEG can make all the difference in a rewarding tactical challenge... say, twin brothers or sisters in place of a single BBEG, or a small cabal of classed NPCs, and evil circle of six? The balance in combat actions will make the combats much more interesting, and will allow a DM to ratchet up the challenge without having to kill multiple PCs , unless of course, they use horrible tactics and deserve to die <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> .</p></blockquote><p></p>
[QUOTE="Korak, post: 3131714, member: 9781"] While I have no problem at all with the concept of a BBEG in the context of plot and story, they often come up short as a climactic battle for an inexperienced DM. The biggest reason for this is a tendency to have the BBEG not have particularly powerful minions that are present in the final battle. If the other participants in the "final fight" are relatively minor threats it often pays the PCs to totally ignore them, or use only a few actions for crowd control. This quickly puts the BBEG in a situation of 4 to 6 PC actions for each of his(or her) actions. This position is inherently untenable unless the BBEG is powerful enough to kill PCs every round or two to even the odds... or has a foolproof escape plan. Most DMs are not willing to make a BBEG that powerful, or if he is, are reluctant to put the killing blow down. They will spread attacks or change focus to spare PC lives and then a round or two later, the action imbalance is too much for the BBEG to overcome. Facing a slightly different BBEG can make all the difference in a rewarding tactical challenge... say, twin brothers or sisters in place of a single BBEG, or a small cabal of classed NPCs, and evil circle of six? The balance in combat actions will make the combats much more interesting, and will allow a DM to ratchet up the challenge without having to kill multiple PCs , unless of course, they use horrible tactics and deserve to die :] . [/QUOTE]
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Tired of having your players killing the BBEG without breaking a sweat?
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