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Tired of hearing people hate on longer battle times in strategic RPG's
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<blockquote data-quote="Smoss" data-source="post: 5520107" data-attributes="member: 82115"><p>It was the HP whittling (And bookeeping of thus) that turned me off of D&D. I loved 3E for a while, but I moved on to my own system. 4E didn't solve my problem (And went the wrong direction *for me* in some things, most of which not relevant to this discussion).</p><p></p><p>As a DM, I wanted less tracking of HP and other multitudes of stuff. I wanted simple and fast to play to help keep the game moving in combat. While keeping the tactical side. It is a hard balance to find (And my balance is very much suited to me, less so to others I am sure).</p><p></p><p>Each version of the game has its advantages and disadvantages. The adventures DO need to take this into account (Assuming you want the less grindy feeling combats). A long string of combats with "grindy" monsters is going to make me HATE that adventure. I am sure some 4E complaints are based on adventures designed like that. High level 3E adventures that I played in often felt like that too. The answer I would see is to fix the adventure design.</p><p></p><p>I know - Time is the enemy to that (Reworking a published adventure, making your own adventure, etc). Not everyone is going to have the time resources to do this (Being a jobless bum DOES have the one small advantage...) - But do you have the time NOT to? A good game requires time usually. Until companies are making adventures of all the different sorts we all want. (Yeah, meet the needs of EVERYONE! I dare ya!)</p><p></p><p>Hopefully there are quick solutions (Morrus points out some 4E tweaks above). If not, well sorry bub. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Smoss</p></blockquote><p></p>
[QUOTE="Smoss, post: 5520107, member: 82115"] It was the HP whittling (And bookeeping of thus) that turned me off of D&D. I loved 3E for a while, but I moved on to my own system. 4E didn't solve my problem (And went the wrong direction *for me* in some things, most of which not relevant to this discussion). As a DM, I wanted less tracking of HP and other multitudes of stuff. I wanted simple and fast to play to help keep the game moving in combat. While keeping the tactical side. It is a hard balance to find (And my balance is very much suited to me, less so to others I am sure). Each version of the game has its advantages and disadvantages. The adventures DO need to take this into account (Assuming you want the less grindy feeling combats). A long string of combats with "grindy" monsters is going to make me HATE that adventure. I am sure some 4E complaints are based on adventures designed like that. High level 3E adventures that I played in often felt like that too. The answer I would see is to fix the adventure design. I know - Time is the enemy to that (Reworking a published adventure, making your own adventure, etc). Not everyone is going to have the time resources to do this (Being a jobless bum DOES have the one small advantage...) - But do you have the time NOT to? A good game requires time usually. Until companies are making adventures of all the different sorts we all want. (Yeah, meet the needs of EVERYONE! I dare ya!) Hopefully there are quick solutions (Morrus points out some 4E tweaks above). If not, well sorry bub. :) Smoss [/QUOTE]
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