Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tired of hearing people hate on longer battle times in strategic RPG's
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 5520165" data-attributes="member: 5890"><p>The issue here is that people are using excess amounts of grindy monsters, which is a matter of adventure design. Our group has hit paragon, and our last bunch of fights were quite quick (2 fights, a couple of skill challenges and some roleplaying in a 4 hour session), simply due to the fact that the bulk of the monsters we fought were, defensively speaking, quite lightweight. When comparing with previous fights, we really notice the effect of having lots of soldiers in an encounter.</p><p></p><p>Speaking as a DM, I notice the same: soldier-heavy fights are tedious. I've been making it a point to swap soldiers out for other creatures until there are only 1 or 2 soldiers left in a fight OR replace all the soldiers in a fight with minion soldiers. And I have to do that for most fights: WoTC love soldiers in published adventures.</p><p></p><p>Incidentally, I also notice a fairly big difference between MM1 and later MM monsters: MM1 monsters have too heavy a side in soldier as a whole.</p><p></p><p>The other monsters I find boring are the ones that require a setup condition to do their thing: most of the time my players never see the end result because the conditions needed for the setup + finisher are complex enough that they never happen. From the players point of view the monster just looks like a bag of hitpoints with little offensive capability except for annoying status effects (which are usually the required setup).</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5520165, member: 5890"] The issue here is that people are using excess amounts of grindy monsters, which is a matter of adventure design. Our group has hit paragon, and our last bunch of fights were quite quick (2 fights, a couple of skill challenges and some roleplaying in a 4 hour session), simply due to the fact that the bulk of the monsters we fought were, defensively speaking, quite lightweight. When comparing with previous fights, we really notice the effect of having lots of soldiers in an encounter. Speaking as a DM, I notice the same: soldier-heavy fights are tedious. I've been making it a point to swap soldiers out for other creatures until there are only 1 or 2 soldiers left in a fight OR replace all the soldiers in a fight with minion soldiers. And I have to do that for most fights: WoTC love soldiers in published adventures. Incidentally, I also notice a fairly big difference between MM1 and later MM monsters: MM1 monsters have too heavy a side in soldier as a whole. The other monsters I find boring are the ones that require a setup condition to do their thing: most of the time my players never see the end result because the conditions needed for the setup + finisher are complex enough that they never happen. From the players point of view the monster just looks like a bag of hitpoints with little offensive capability except for annoying status effects (which are usually the required setup). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tired of hearing people hate on longer battle times in strategic RPG's
Top