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*TTRPGs General
Tired of hearing people hate on longer battle times in strategic RPG's
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<blockquote data-quote="kaomera" data-source="post: 5520410" data-attributes="member: 38357"><p>All of the choices, or all of the choices that are specifically codified by the rules to have a specific mechanical effect? The 1e list should be at least as long as the 4e list. (Actually, given a 1 minute combat round it could be ten times as long, but functionally it isn't; it might actually be shorter but I'd expect the fictional element of "what can I do in 60 seconds" to win out over action limits.*) I'd suggest that there are actually more meaningful choices that a 1e fighter can make, but 4e is better at mechanically defining what you can and cannot do and <em>this can actually encourage the player to do stuff</em>. That last bit really seemed very counter-intuitive to me for a long time, but now I'm more and more thinking that it's true the vast majority of the time.</p><p></p><p>(* And just to further digress the point, 1e has no concept of a "minor action", but does that mean that such an action is always a full-round action, or that it has no limit at all? IMO specifics of how 1e is / was played are much harder to nail down than 4e.)</p></blockquote><p></p>
[QUOTE="kaomera, post: 5520410, member: 38357"] All of the choices, or all of the choices that are specifically codified by the rules to have a specific mechanical effect? The 1e list should be at least as long as the 4e list. (Actually, given a 1 minute combat round it could be ten times as long, but functionally it isn't; it might actually be shorter but I'd expect the fictional element of "what can I do in 60 seconds" to win out over action limits.*) I'd suggest that there are actually more meaningful choices that a 1e fighter can make, but 4e is better at mechanically defining what you can and cannot do and [I]this can actually encourage the player to do stuff[/I]. That last bit really seemed very counter-intuitive to me for a long time, but now I'm more and more thinking that it's true the vast majority of the time. (* And just to further digress the point, 1e has no concept of a "minor action", but does that mean that such an action is always a full-round action, or that it has no limit at all? IMO specifics of how 1e is / was played are much harder to nail down than 4e.) [/QUOTE]
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Tired of hearing people hate on longer battle times in strategic RPG's
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