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General Tabletop Discussion
*TTRPGs General
Tired of hearing people hate on longer battle times in strategic RPG's
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<blockquote data-quote="kaomera" data-source="post: 5520540" data-attributes="member: 38357"><p>Do you think it could maybe be a difference in experiences or expectations instead?</p><p></p><p>I've played GURPS, and I didn't really find it tactically rewarding, or even what I would describe as "tactical". But you brought up poker, and others have brought up rock-paper-scissors. Poker has tactical elements (ok, an understatement), but it also has a large element of bluffing, right? Well I don't find bluffing a fun element in my roleplaying. And I guess you could call it tactical, but I generally wouldn't.</p><p></p><p>And that was the problem with GURPS, at least when I played it. All of your decision-making really just amounted to a guessing game. Trying to figure out what the GM is thinking I don't care for - I'd rather focus on what my character is doing in the fictional world than what the guy who's on the other side of the table is up to. And trying to guess what the dice are going to do is even worse - I'd much prefer to figure out how "my guy" is going to react to the waxing and waning of his fictional fortunes. And I do like a more gritty game, but when you're constantly unconscious there isn't much reacting you can do...</p><p></p><p>But I do understand that some people dig all that stuff. I'm just suggesting that maybe it's not that someone doesn't know how cool the game is, maybe it's just that it's not really that cool for them.</p></blockquote><p></p>
[QUOTE="kaomera, post: 5520540, member: 38357"] Do you think it could maybe be a difference in experiences or expectations instead? I've played GURPS, and I didn't really find it tactically rewarding, or even what I would describe as "tactical". But you brought up poker, and others have brought up rock-paper-scissors. Poker has tactical elements (ok, an understatement), but it also has a large element of bluffing, right? Well I don't find bluffing a fun element in my roleplaying. And I guess you could call it tactical, but I generally wouldn't. And that was the problem with GURPS, at least when I played it. All of your decision-making really just amounted to a guessing game. Trying to figure out what the GM is thinking I don't care for - I'd rather focus on what my character is doing in the fictional world than what the guy who's on the other side of the table is up to. And trying to guess what the dice are going to do is even worse - I'd much prefer to figure out how "my guy" is going to react to the waxing and waning of his fictional fortunes. And I do like a more gritty game, but when you're constantly unconscious there isn't much reacting you can do... But I do understand that some people dig all that stuff. I'm just suggesting that maybe it's not that someone doesn't know how cool the game is, maybe it's just that it's not really that cool for them. [/QUOTE]
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Tired of hearing people hate on longer battle times in strategic RPG's
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