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General Tabletop Discussion
*TTRPGs General
Tired of hearing people hate on longer battle times in strategic RPG's
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<blockquote data-quote="Neonchameleon" data-source="post: 5520682" data-attributes="member: 87792"><p>In my experience, GURPS is a fight to get the first decent hit in (unless you're playing 3E GURPS with a dex of 13 or 14 and a Str of 8). The shock rules deal with the rest.</p><p> </p><p></p><p> </p><p>Tactical positioning and using the terrain (which yes yo do in GURPS but 4e with all its forced movement adds extra layers to). Heavy duty teamwork. Provoke-tactics and assessing not only probabilities but what level of risk you consider acceptable. Sussing out which attacks will work well on which monsters. Having played and run both GURPS and 4e, once you see the second order interactions 4e is <em>far</em> the better tactical game.</p><p> </p><p></p><p> </p><p>That depends. When I run fights in 4e they last 3-5 rounds and are scary. MM3 and later have cut down the grind a lot.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5520682, member: 87792"] In my experience, GURPS is a fight to get the first decent hit in (unless you're playing 3E GURPS with a dex of 13 or 14 and a Str of 8). The shock rules deal with the rest. Tactical positioning and using the terrain (which yes yo do in GURPS but 4e with all its forced movement adds extra layers to). Heavy duty teamwork. Provoke-tactics and assessing not only probabilities but what level of risk you consider acceptable. Sussing out which attacks will work well on which monsters. Having played and run both GURPS and 4e, once you see the second order interactions 4e is [I]far[/I] the better tactical game. That depends. When I run fights in 4e they last 3-5 rounds and are scary. MM3 and later have cut down the grind a lot. [/QUOTE]
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Tired of hearing people hate on longer battle times in strategic RPG's
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