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Tired of hearing people hate on longer battle times in strategic RPG's
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<blockquote data-quote="Lanefan" data-source="post: 5521078" data-attributes="member: 29398"><p>This brings up another variable: the time spent pre-planning.</p><p></p><p>I could be wrong, but from what I can tell old-school combats are seen as shorter largely because the PCs plan ahead of time (either by having a series of SOPs or by planning for each individual fight) and then go in and get on with it; and the pre-planning time isn't being factored in. In other words, we're only comparing the time spent actually rolling dice, which in 3e-4e is much longer without question.</p><p></p><p>In other words: where once most of the strategizing came before the fight, now it mostly comes within it.</p><p></p><p>That said, each group and-or DM has a choice: fast and swingy (and thus PC-lethal) or slow and non-swingy (and thus safer for the PCs). 4e has really gone for the non-swingy model; and though there's ways to fix that (Morrus above suggested a few) there also seems to be an unfortunate and growing sentiment that game rules are not to be messed with.</p><p>Keep in mind that the example is talking about 1st-level Fighters. 1e Fighters don't get area-affecting abilities at all and so this doesn't apply; but 4e ones do (or can, I assume), thus the difference.</p><p></p><p>Lan-"the best strategy always comes down to charge first, ask questions later"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5521078, member: 29398"] This brings up another variable: the time spent pre-planning. I could be wrong, but from what I can tell old-school combats are seen as shorter largely because the PCs plan ahead of time (either by having a series of SOPs or by planning for each individual fight) and then go in and get on with it; and the pre-planning time isn't being factored in. In other words, we're only comparing the time spent actually rolling dice, which in 3e-4e is much longer without question. In other words: where once most of the strategizing came before the fight, now it mostly comes within it. That said, each group and-or DM has a choice: fast and swingy (and thus PC-lethal) or slow and non-swingy (and thus safer for the PCs). 4e has really gone for the non-swingy model; and though there's ways to fix that (Morrus above suggested a few) there also seems to be an unfortunate and growing sentiment that game rules are not to be messed with. Keep in mind that the example is talking about 1st-level Fighters. 1e Fighters don't get area-affecting abilities at all and so this doesn't apply; but 4e ones do (or can, I assume), thus the difference. Lan-"the best strategy always comes down to charge first, ask questions later"-efan [/QUOTE]
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Tired of hearing people hate on longer battle times in strategic RPG's
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