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*TTRPGs General
Tired of hearing people hate on longer battle times in strategic RPG's
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<blockquote data-quote="invokethehojo" data-source="post: 5522100" data-attributes="member: 62525"><p>Since this thread is headed off topic anyway why not just go all the way.  I have always wanted to play GURPS, but when I read the PDF a few years ago I decided that it wouldn't be worth it unless I had someone who knew the game well to teach me.  Just the sheer number of options in the main book for making a character was staggering, and after hearing your description of combat... how do you do it?  I mean it sounds awesome, very realistic, which is something I like, but until you are a seasoned veteran with all those rules memorized how is the game manageable or fun?  The fact that combat will only last a few round might make it easier, but I just see each persons turn devolving into a nightmare of page flipping and error checking and "How does that work?" questions.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 5522100, member: 62525"] Since this thread is headed off topic anyway why not just go all the way. I have always wanted to play GURPS, but when I read the PDF a few years ago I decided that it wouldn't be worth it unless I had someone who knew the game well to teach me. Just the sheer number of options in the main book for making a character was staggering, and after hearing your description of combat... how do you do it? I mean it sounds awesome, very realistic, which is something I like, but until you are a seasoned veteran with all those rules memorized how is the game manageable or fun? The fact that combat will only last a few round might make it easier, but I just see each persons turn devolving into a nightmare of page flipping and error checking and "How does that work?" questions. [/QUOTE]
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Tired of hearing people hate on longer battle times in strategic RPG's
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