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*TTRPGs General
Tired of hearing people hate on longer battle times in strategic RPG's
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<blockquote data-quote="Dannager" data-source="post: 5523685" data-attributes="member: 73683"><p>I'm not discounting it as a tactical decision. I'm saying that, because you can <em>make stuff up</em> in any game, including <em>make stuff up</em> in our comparison is not worthwhile. It gives the model the impression that all games are suddenly tactically equivalent <em>when we know that this is not the case</em> because some games are quite obviously played more tactically than others. Because comparing the system design is the only concrete way of distinguishing tactical complexity between games without comparing actual play (which is prohibitively difficult anyway), that's what we're basing our comparisons off of.</p><p></p><p></p><p></p><p>No, I'm going to say both are tactical decisions. The fighter's action, however, should not be considered part of the tactical complexity <em>of the game and the game system</em>, however, because you can <em>make stuff up</em> in any edition of the game (now, arguably, it's easier to make stuff up in 4e because of the versatility of page 42 and the DC vs. damage charts, so even if we <em>were </em>to include this it would probably work in favor of 4e facilitating tactical play better anyway).</p></blockquote><p></p>
[QUOTE="Dannager, post: 5523685, member: 73683"] I'm not discounting it as a tactical decision. I'm saying that, because you can [I]make stuff up[/I] in any game, including [I]make stuff up[/I] in our comparison is not worthwhile. It gives the model the impression that all games are suddenly tactically equivalent [I]when we know that this is not the case[/I] because some games are quite obviously played more tactically than others. Because comparing the system design is the only concrete way of distinguishing tactical complexity between games without comparing actual play (which is prohibitively difficult anyway), that's what we're basing our comparisons off of. No, I'm going to say both are tactical decisions. The fighter's action, however, should not be considered part of the tactical complexity [I]of the game and the game system[/I], however, because you can [I]make stuff up[/I] in any edition of the game (now, arguably, it's easier to make stuff up in 4e because of the versatility of page 42 and the DC vs. damage charts, so even if we [I]were [/I]to include this it would probably work in favor of 4e facilitating tactical play better anyway). [/QUOTE]
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Tired of hearing people hate on longer battle times in strategic RPG's
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