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General Tabletop Discussion
*TTRPGs General
Tired of hearing people hate on longer battle times in strategic RPG's
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<blockquote data-quote="Hussar" data-source="post: 5526659" data-attributes="member: 22779"><p>Getting an attack bonus might be nice.  But, if I'm doing 1/5 of my potential damage, I'm going to want a guaranteed hit, not just a bonus, if you get my meaning.  If my fighter type can regularly do 50 points of damage (assume 3e for a moment) and a pot of water does d6, there's just no way I'm going to throw that pot.</p><p></p><p></p><p></p><p>So stunting is relagated to those times when the DM deliberately takes away your good stuff?  Stunting must always be second class?  I'd much rather see stunting be, at the very least, equal to my regular attacks, because then people will actually do it.</p><p></p><p></p><p></p><p>There are a number of ways of doing this, yes.</p><p></p><p></p><p></p><p>Your character's base stat bonus is going to be pretty secondary to his level bonus fairly quickly.  A 10th level rogue is going to have a +5 on that push table attack meaning he's still got a decent chance of hitting.  Not as good as the Warlord's, true, but, it's not like it's impossible either.</p><p></p><p>In earlier D&D, he flat out wouldn't have any chance of success because the attack penalty combined with his abysmal THAC0 would mean he'd miss every time.  Plus, simply slowing down the guard would play such a HUGE second fiddle to stepping up and splatting the guard.</p><p></p><p>In 4e, there's no reason that throwing the table couldn't be treated as an encounter power, doing encounter power level damage and having an Immobilize (Save Ends) power attached to it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5526659, member: 22779"] Getting an attack bonus might be nice. But, if I'm doing 1/5 of my potential damage, I'm going to want a guaranteed hit, not just a bonus, if you get my meaning. If my fighter type can regularly do 50 points of damage (assume 3e for a moment) and a pot of water does d6, there's just no way I'm going to throw that pot. So stunting is relagated to those times when the DM deliberately takes away your good stuff? Stunting must always be second class? I'd much rather see stunting be, at the very least, equal to my regular attacks, because then people will actually do it. There are a number of ways of doing this, yes. Your character's base stat bonus is going to be pretty secondary to his level bonus fairly quickly. A 10th level rogue is going to have a +5 on that push table attack meaning he's still got a decent chance of hitting. Not as good as the Warlord's, true, but, it's not like it's impossible either. In earlier D&D, he flat out wouldn't have any chance of success because the attack penalty combined with his abysmal THAC0 would mean he'd miss every time. Plus, simply slowing down the guard would play such a HUGE second fiddle to stepping up and splatting the guard. In 4e, there's no reason that throwing the table couldn't be treated as an encounter power, doing encounter power level damage and having an Immobilize (Save Ends) power attached to it. [/QUOTE]
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Tired of hearing people hate on longer battle times in strategic RPG's
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