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General Tabletop Discussion
*TTRPGs General
Tired of hearing people hate on longer battle times in strategic RPG's
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<blockquote data-quote="Hussar" data-source="post: 5527009" data-attributes="member: 22779"><p>The lag behind for defenses will vary by creature, but, yeah, probably not a whole lot more than 2-3. </p><p></p><p>But, then again, we're using a pretty sub-optimal tactic for our rogue. He's trying to brute strenght push a table in the way. OTOH, if he chucked a chair at the guard Jackie Chan style and tried to tangle the guard up, now it's a Dex attack vs Ref and we're good to go. And, it fits much better with the character.</p><p></p><p>So, he gives up his weapon attack bonuses, not an inconsiderable disadvantage, in order to gain an extra encounter, or possibly daily, effect in the combat. I'd call that a fair trade off.</p><p></p><p>OTOH, if the high strength warlord is there instead of the rogue, pushing the heavy table in the way makes a lot more sense, while chucking a chair doesn't.</p><p></p><p>There may certainly be situations where a stunt just isn't really feasible with a particular character, and that's fair enough. But, the difference here is that in earlier editions, stunts were almost always less effective than just whacking something with your primary weapon.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5527009, member: 22779"] The lag behind for defenses will vary by creature, but, yeah, probably not a whole lot more than 2-3. But, then again, we're using a pretty sub-optimal tactic for our rogue. He's trying to brute strenght push a table in the way. OTOH, if he chucked a chair at the guard Jackie Chan style and tried to tangle the guard up, now it's a Dex attack vs Ref and we're good to go. And, it fits much better with the character. So, he gives up his weapon attack bonuses, not an inconsiderable disadvantage, in order to gain an extra encounter, or possibly daily, effect in the combat. I'd call that a fair trade off. OTOH, if the high strength warlord is there instead of the rogue, pushing the heavy table in the way makes a lot more sense, while chucking a chair doesn't. There may certainly be situations where a stunt just isn't really feasible with a particular character, and that's fair enough. But, the difference here is that in earlier editions, stunts were almost always less effective than just whacking something with your primary weapon. [/QUOTE]
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Tired of hearing people hate on longer battle times in strategic RPG's
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