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General Tabletop Discussion
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Tired of using CON modifier as a bonus to HP? Here's a simple alternative...
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<blockquote data-quote="DND_Reborn" data-source="post: 8832109" data-attributes="member: 6987520"><p>I included that in #1, I like rolling HP... but no issues if you thought of it separately.</p><p></p><p></p><p></p><p>You still would with the idea in the OP, for precisely this reason. Cool.</p><p></p><p></p><p>That is why I offered the idea of adding all your ability modifiers to HP at level 1. Most PCs have +4 to +7 in total ability modifiers when created. So, you could get that as a HP bump when you begin. If your modifiers increase, so do your HP maximum.</p><p></p><p>Since HP are abstract, including factors like dodging, resilience, divine favor, etc., IMO each ability modifier represents one of those abstract elements, so adding them to HP makes sense to me.</p><p></p><p>If you want to use a simpler method, that's cool. I thought of doing 2 HD at level one myself, but we've been using adding ability modifiers for a couple years and find it works nicely.</p><p></p><p></p><p>It is interesting you should say that. I was thinking of doing the max HP per level until 10th as well, and then half the max afterwards.</p><p></p><p>I am not a fan of the HP bloat in 5E in general, and this idea (in the OP) does nothing to help that... But I am offering more for people who don't like depending on CON for bonus HP.</p><p></p><p></p><p>You certainly could. But I find enough uses for CON to not eliminate it, and 8/10 times if a PC does dump STR, they take proficiency in Athletics to make up for the deficiency. And using the variant option for encumbrance makes STR less likely a dump stat. Now, I often see STR as the <em>lowest</em> score, but even then it is 10 or higher. I've seen STR under 10 less than a dozen times in 4 years. YMMV, of course.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8832109, member: 6987520"] I included that in #1, I like rolling HP... but no issues if you thought of it separately. You still would with the idea in the OP, for precisely this reason. Cool. That is why I offered the idea of adding all your ability modifiers to HP at level 1. Most PCs have +4 to +7 in total ability modifiers when created. So, you could get that as a HP bump when you begin. If your modifiers increase, so do your HP maximum. Since HP are abstract, including factors like dodging, resilience, divine favor, etc., IMO each ability modifier represents one of those abstract elements, so adding them to HP makes sense to me. If you want to use a simpler method, that's cool. I thought of doing 2 HD at level one myself, but we've been using adding ability modifiers for a couple years and find it works nicely. It is interesting you should say that. I was thinking of doing the max HP per level until 10th as well, and then half the max afterwards. I am not a fan of the HP bloat in 5E in general, and this idea (in the OP) does nothing to help that... But I am offering more for people who don't like depending on CON for bonus HP. You certainly could. But I find enough uses for CON to not eliminate it, and 8/10 times if a PC does dump STR, they take proficiency in Athletics to make up for the deficiency. And using the variant option for encumbrance makes STR less likely a dump stat. Now, I often see STR as the [I]lowest[/I] score, but even then it is 10 or higher. I've seen STR under 10 less than a dozen times in 4 years. YMMV, of course. [/QUOTE]
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Tired of using CON modifier as a bonus to HP? Here's a simple alternative...
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