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Tired of using CON modifier as a bonus to HP? Here's a simple alternative...
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<blockquote data-quote="Redwizard007" data-source="post: 8832227" data-attributes="member: 7024098"><p>Uh, huh. But part of finding a solution is considering ramifications of both the existing rules as well as any changes one might make to them. Ignoring half of that equation leads to a laundry list of house rules to deal with unnecessary fallout. Most of us learned that in previous editions.</p><p></p><p></p><p>Is it though? Concentration checks and saves have nothing to do with that? Every optimizer I've ever seen expresses a strong desire to shore up the big 3 saves and always stresses the importance of concentration checks.</p><p></p><p></p><p>Where is the pushback on Dex? You see it as interchangeable as the 2nd or 3rd priority. It touches defenses, common saves, and initiative. How is that less OP than constitution?</p><p></p><p></p><p>Oh, so you agree. It is more than just HP. Makes everything else in your comment a little misguided, doesn't it?</p><p></p><p>D&D has always had skills that became priority choices. That doesn't feel like a bug. Does it limit builds or RP opportunities? A little, maybe. Do any of the proposed changes really fix that? I don't think that they do. Casters, in particular, will still want high Con. If Con has any impact on short rest healing or HP it will still be a priority for martials. None of these proposed changes "fix" that.</p><p> </p><p>If the problem is HP bloat, then sure. That you can solve by disconnecting Con from HP. Some of the posts in this thread address that wonderfully, but can't it also be solved by monsters doing an extra 2 (or 4 or 10) damage per attack? </p><p></p><p>I'm not saying this isn't a worthwhile discussion. If I thought that, I'd have just moved on without commenting. I just think it is worth looking at <em>specifically</em> what the problem is (and there doesn't seem to be a consensus beyond "every PC has high Con,") establishing what other abilities have that same problem (<em>cough</em> Dex,) and finding the most surgical way of addressing that problem without a cascade of further screwing up the game.</p><p></p><p>IMO, that would mean considering whether some abilities have a disproportionate effect on play, and how to properly redistribute those effects.</p></blockquote><p></p>
[QUOTE="Redwizard007, post: 8832227, member: 7024098"] Uh, huh. But part of finding a solution is considering ramifications of both the existing rules as well as any changes one might make to them. Ignoring half of that equation leads to a laundry list of house rules to deal with unnecessary fallout. Most of us learned that in previous editions. Is it though? Concentration checks and saves have nothing to do with that? Every optimizer I've ever seen expresses a strong desire to shore up the big 3 saves and always stresses the importance of concentration checks. Where is the pushback on Dex? You see it as interchangeable as the 2nd or 3rd priority. It touches defenses, common saves, and initiative. How is that less OP than constitution? Oh, so you agree. It is more than just HP. Makes everything else in your comment a little misguided, doesn't it? D&D has always had skills that became priority choices. That doesn't feel like a bug. Does it limit builds or RP opportunities? A little, maybe. Do any of the proposed changes really fix that? I don't think that they do. Casters, in particular, will still want high Con. If Con has any impact on short rest healing or HP it will still be a priority for martials. None of these proposed changes "fix" that. If the problem is HP bloat, then sure. That you can solve by disconnecting Con from HP. Some of the posts in this thread address that wonderfully, but can't it also be solved by monsters doing an extra 2 (or 4 or 10) damage per attack? I'm not saying this isn't a worthwhile discussion. If I thought that, I'd have just moved on without commenting. I just think it is worth looking at [I]specifically[/I] what the problem is (and there doesn't seem to be a consensus beyond "every PC has high Con,") establishing what other abilities have that same problem ([I]cough[/I] Dex,) and finding the most surgical way of addressing that problem without a cascade of further screwing up the game. IMO, that would mean considering whether some abilities have a disproportionate effect on play, and how to properly redistribute those effects. [/QUOTE]
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Tired of using CON modifier as a bonus to HP? Here's a simple alternative...
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