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Tired of Waiting: Star Wars Saga game
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<blockquote data-quote="ValenarJaeldira" data-source="post: 3592619" data-attributes="member: 25648"><p><span style="font-size: 15px"><strong>Wyalt</strong></span></p><p>[sblock]</p><p>Medium Male Rodian Scout 3/Soldier 3, CL6</p><p><strong>Destiny</strong> 1; <strong>Force Points</strong> 8</p><p><strong>Init</strong> +10[/color]; <strong>Perception</strong> +11 (Acute Senses, Heightened Awareness); low-light vision </p><p><strong>Languages</strong> Basic, Rodese, Mando'a, Huttese</p><p>–––––––––––––––––––––––––</p><p><strong>Defense</strong> Reflex: 23 (flat-footed 22); Fortitude: 22; Will: 17; Improved Armored Defense </p><p><strong>Hit Points</strong>: 61 Threshold: 22</p><p>–––––––––––––––––––––––––</p><p><strong>Speed</strong> 4 squares</p><p><strong>Base Attack Bonus</strong> +5, Grp +7</p><p><strong>Melee</strong> combat gloves +5 (1d4+4) or</p><p><strong>Ranged</strong> Blaster Rifle +8 (3d8+3) or</p><p><strong>Ranged</strong> Blaster Rifle (stun) +8 (2d8+3) or</p><p><strong>Ranged</strong> Blaster Rifle +8 (4d8+3) (Deadeye) or</p><p><strong>Ranged</strong> Blaster Rifle (stun) +8 (3d8+3) (Deadeye) or</p><p><strong>Ranged</strong> Hold-out Blaster +7 (3d4+3) or</p><p><strong>Ranged</strong> Hold-out Blaster +7 (4d4+3) (Deadeye) or</p><p><strong>Area</strong> Blaster Rifle +6 (3d8+3)</p><p><strong>Atk Options</strong> Point-Blank Shot, Precise Shot, Deadeye</p><p>–––––––––––––––––––––––––</p><p><strong>Abilities</strong>: Str 10, Dex 14, Con 14, Int 14, Wis 13, Cha 8</p><p><strong>Talents</strong>: Acute Senses, Armored Defense, Expert Tracker, Improved Armored Defense</p><p><strong>Feats</strong>: Armor Proficiency (light, medium), Deadeye, Point-Blank Shot, Precise Shot, Shake it Off, Skill Focus (Survival), Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)</p><p><strong>Skills</strong>: Endurance +10, Initiative +10, Knowledge (Galactic Lore) +10, Knowledge (Tactics) +10, Perception +11, Stealth +10, Survival +14; all others 3+ability modifier</p><p><strong>Possessions</strong>: Battle Armor, Helmet Package, Blaster Rifle, Sporting Blaster Pistol, Jet Pack (10 charges), Utility Belt, Rifle Holster, Concealed Blaster Holster (wrist), Combat Gloves, 500 credits </p><p>–––––––––––––––––––––––––</p><p><strong>Experience</strong> 10,000[/sblock]</p><p></p><p>Build Notes: [sblock]You are a VERY perceptive fella. Whenever you make a Perception check, you can choose to reroll it, but you must take the reroll. Unless you don't like it, then you can reroll AGAIN, but you must take that one. This is a combination of your scout Acute Senses and your natural Rodian Heightened Awareness. </p><p></p><p>I would like for you to select (one) melee weapon to be your melee back-up. Vibrodagger, as cool as it is, would take another feat (Weapon Proficiency-Advanced Melee) for you to use, the stats in the block are for using the Vibrodager non-proficient. Daggers are simple weapons, but don't do a ton of damage. Alternately, we can equip your battle armor with combat gloves, giving you a +1 bonus to unarmed attack damage. This has the added bonus of stacking if you ever start taking the Martial Arts feats (more on this later). The area attack you have listed is a 2x2 area of effect. This is the Autofire capability of your blaster rifle.</p><p></p><p>Aiming taks two consecutive swift actions on the same turn and allows you to ignore all cover short of total cover. If you aim, your Deadeye feat kicks in and adds 1 die of damage. If this game goes far enough for you to take Bounty Hunter level, the hunter's Mark talent will let you knock people down the condition track if you aim at them (in addition to doing extra damage from Deadeye). Shake it off is a bonus feat from being a Scout. It lets you only take 2 swift actions to catch your breath and move yourself up one level on the condition track instead of having to spend 3. These actions don't have to be in the same round, but they must be in consecutive rounds. Skill Focus (Survival) is a bonus feat you get from being Rodian. Rodians were designed to be scouts.</p><p></p><p>Gear: there is not a set "Mandalorian Armor" gear set in the book. The Boba Fett stat block calls his armor "Battle Armor with the Helmet Package" so that's what I did for you. Helmet packge comes with low-light vision and a +2 to your Perception checks, and also a built-in Comlink. Your armor doesn't have quite as many tricky attachments as Boba Fett's, but over time, you will be able to add to it. Mostly this is a matter of how expensive having lots of attached missile launchers, grapple cables, and grenade launchers would be, combined with the fact you are not proficient with heavy weapons anyway. You do get a Jet Pack (fly speed 6, swift action to turn on, routine maneuvers require no check, but to land after moving more than 12 squares in a turn requires a DC 20 Pilot check. Your fuel cells will last for 10 rounds before needing to be replaced). As far as gun selection, I did get you concealed holsters for your dagger and pistol. I figure the "pistol" you have can even be in your gauntlet, and it pops out for you to use. It will take a move action to bring it from concealment. Your utility belt includes 3 days of food, medpac, tool kit, a spare power pack and energy cell, a glow rod, a comlink, a liquid cable dispenser with a grappling hook, and a couple of additional pouches for credits, and other odds and ends.</p><p></p><p>Long term planning: You are built in such a way to be able to take levels in one or both the Bounty Hunter or Elite Trooper PRCS. You already meet all reqs for Bounty hunter except for 7 levels in classes, and the only Feat you need to gain for Elite trooper is Martial Arts I--a feat your character description indicates you are working on anyway. At 4th level soldier and 4th level scout you will get a bonus feat. I reccomend a 4th level of soldier due to the ability to get Martial Arts I, plus more HP. Martial Arts I increases unarmed damage to 1d6 and gives you a +1 bonus on Reflex Defense.</p><p></p><p>Elite Soldier is focused on being VERY good with weapons, commando tactics, and Damage Reduction; Bounty Hunter is focused on being very good with Ranged Aimed attacks, and figuring out how to bring down opponents that they have time (a full-round action) to observe.[/sblock]</p><p></p><p>Any questions or comments?</p></blockquote><p></p>
[QUOTE="ValenarJaeldira, post: 3592619, member: 25648"] [SIZE=4][B]Wyalt[/B][/SIZE] [sblock] Medium Male Rodian Scout 3/Soldier 3, CL6 [b]Destiny[/b] 1; [b]Force Points[/b] 8 [B]Init[/B] +10[/color]; [B]Perception[/B] +11 (Acute Senses, Heightened Awareness); low-light vision [B]Languages[/B] Basic, Rodese, Mando'a, Huttese ––––––––––––––––––––––––– [B]Defense[/B] Reflex: 23 (flat-footed 22); Fortitude: 22; Will: 17; Improved Armored Defense [b]Hit Points[/b]: 61 Threshold: 22 ––––––––––––––––––––––––– [b]Speed[/b] 4 squares [b]Base Attack Bonus[/b] +5, Grp +7 [b]Melee[/b] combat gloves +5 (1d4+4) or [b]Ranged[/b] Blaster Rifle +8 (3d8+3) or [b]Ranged[/b] Blaster Rifle (stun) +8 (2d8+3) or [b]Ranged[/b] Blaster Rifle +8 (4d8+3) (Deadeye) or [b]Ranged[/b] Blaster Rifle (stun) +8 (3d8+3) (Deadeye) or [b]Ranged[/b] Hold-out Blaster +7 (3d4+3) or [b]Ranged[/b] Hold-out Blaster +7 (4d4+3) (Deadeye) or [b]Area[/b] Blaster Rifle +6 (3d8+3) [b]Atk Options[/b] Point-Blank Shot, Precise Shot, Deadeye ––––––––––––––––––––––––– [b]Abilities[/b]: Str 10, Dex 14, Con 14, Int 14, Wis 13, Cha 8 [b]Talents[/b]: Acute Senses, Armored Defense, Expert Tracker, Improved Armored Defense [b]Feats[/b]: Armor Proficiency (light, medium), Deadeye, Point-Blank Shot, Precise Shot, Shake it Off, Skill Focus (Survival), Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons) [b]Skills[/b]: Endurance +10, Initiative +10, Knowledge (Galactic Lore) +10, Knowledge (Tactics) +10, Perception +11, Stealth +10, Survival +14; all others 3+ability modifier [b]Possessions[/b]: Battle Armor, Helmet Package, Blaster Rifle, Sporting Blaster Pistol, Jet Pack (10 charges), Utility Belt, Rifle Holster, Concealed Blaster Holster (wrist), Combat Gloves, 500 credits ––––––––––––––––––––––––– [B]Experience[/B] 10,000[/sblock] Build Notes: [sblock]You are a VERY perceptive fella. Whenever you make a Perception check, you can choose to reroll it, but you must take the reroll. Unless you don't like it, then you can reroll AGAIN, but you must take that one. This is a combination of your scout Acute Senses and your natural Rodian Heightened Awareness. I would like for you to select (one) melee weapon to be your melee back-up. Vibrodagger, as cool as it is, would take another feat (Weapon Proficiency-Advanced Melee) for you to use, the stats in the block are for using the Vibrodager non-proficient. Daggers are simple weapons, but don't do a ton of damage. Alternately, we can equip your battle armor with combat gloves, giving you a +1 bonus to unarmed attack damage. This has the added bonus of stacking if you ever start taking the Martial Arts feats (more on this later). The area attack you have listed is a 2x2 area of effect. This is the Autofire capability of your blaster rifle. Aiming taks two consecutive swift actions on the same turn and allows you to ignore all cover short of total cover. If you aim, your Deadeye feat kicks in and adds 1 die of damage. If this game goes far enough for you to take Bounty Hunter level, the hunter's Mark talent will let you knock people down the condition track if you aim at them (in addition to doing extra damage from Deadeye). Shake it off is a bonus feat from being a Scout. It lets you only take 2 swift actions to catch your breath and move yourself up one level on the condition track instead of having to spend 3. These actions don't have to be in the same round, but they must be in consecutive rounds. Skill Focus (Survival) is a bonus feat you get from being Rodian. Rodians were designed to be scouts. Gear: there is not a set "Mandalorian Armor" gear set in the book. The Boba Fett stat block calls his armor "Battle Armor with the Helmet Package" so that's what I did for you. Helmet packge comes with low-light vision and a +2 to your Perception checks, and also a built-in Comlink. Your armor doesn't have quite as many tricky attachments as Boba Fett's, but over time, you will be able to add to it. Mostly this is a matter of how expensive having lots of attached missile launchers, grapple cables, and grenade launchers would be, combined with the fact you are not proficient with heavy weapons anyway. You do get a Jet Pack (fly speed 6, swift action to turn on, routine maneuvers require no check, but to land after moving more than 12 squares in a turn requires a DC 20 Pilot check. Your fuel cells will last for 10 rounds before needing to be replaced). As far as gun selection, I did get you concealed holsters for your dagger and pistol. I figure the "pistol" you have can even be in your gauntlet, and it pops out for you to use. It will take a move action to bring it from concealment. Your utility belt includes 3 days of food, medpac, tool kit, a spare power pack and energy cell, a glow rod, a comlink, a liquid cable dispenser with a grappling hook, and a couple of additional pouches for credits, and other odds and ends. Long term planning: You are built in such a way to be able to take levels in one or both the Bounty Hunter or Elite Trooper PRCS. You already meet all reqs for Bounty hunter except for 7 levels in classes, and the only Feat you need to gain for Elite trooper is Martial Arts I--a feat your character description indicates you are working on anyway. At 4th level soldier and 4th level scout you will get a bonus feat. I reccomend a 4th level of soldier due to the ability to get Martial Arts I, plus more HP. Martial Arts I increases unarmed damage to 1d6 and gives you a +1 bonus on Reflex Defense. Elite Soldier is focused on being VERY good with weapons, commando tactics, and Damage Reduction; Bounty Hunter is focused on being very good with Ranged Aimed attacks, and figuring out how to bring down opponents that they have time (a full-round action) to observe.[/sblock] Any questions or comments? [/QUOTE]
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