I've been giving some thought about where adventures take place, and I've seen many repeated locations over the years that have started to grow redundant.
Where are some places you think have been "done to death?" Is there a way to salvage them to make them more interesting?
I'll start with one that just came to mind from the Waterdeep adventure I'm running:
Sewers
Clichés: a favorite hideout of thieves' guilds, the home of rat encounters, jump and balance checks to avoid falling in sewage.
New Spin: the sewers cut through older levels of the town history, including catacombs. The sewers have actually been abandoned, left over from a time when the city was better run - now citizens just throw waste on the street to be collected by wagons.
Where are some places you think have been "done to death?" Is there a way to salvage them to make them more interesting?
I'll start with one that just came to mind from the Waterdeep adventure I'm running:
Sewers
Clichés: a favorite hideout of thieves' guilds, the home of rat encounters, jump and balance checks to avoid falling in sewage.
New Spin: the sewers cut through older levels of the town history, including catacombs. The sewers have actually been abandoned, left over from a time when the city was better run - now citizens just throw waste on the street to be collected by wagons.